%0 Conference Proceedings %T A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling %+ Université de Tsukuba = University of Tsukuba %A Shikine, Nobumitsu %A Yamanaka, Toshimasa %A Hoshino, Junichi %Z Part 4: Education %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 169-176 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_17 %K e-Learning %K Remedial education %K Math anxiety %K Video learning %K Novel game %K Instructional pacing %Z Computer Science [cs]Conference papers %X In these days, there are many e-learning system for studying by yourself. In these systems, learner can make their own pacing in for each learning section. But many learner needs more shorter term pacing adjusted to individual motivation and feeling in one session. Many video learning system has lack of interaction. On the other hand, novel game type e-learning system can interact to learner. But, previous novel game system can not keep the prosody information. So this paper proposed new novel game system “NOVELICA” which segmented the lesson to conversation size. And you can easily see the head of conversation with no stress by using NOVELICA. We compared with NOVELICA to previous novel game system and video learning system. And we investigate how different in these 3 contents. Finally, we found that NOVELICA is tend to be less stressful and keeping arousal in learning mathematics. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771303/document %2 https://inria.hal.science/hal-01771303/file/978-3-319-66715-7_17_Chapter.pdf %L hal-01771303 %U https://inria.hal.science/hal-01771303 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507