8. ICEC 2009: Paris, Francea
Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings
Stéphane Natkin, Jérôme Dupire
Springer, Lecture Notes in Computer Science 5709, ISBN: 978-3-642-04051-1
Contents
Long Papers
Player's Model
Player Performance, Satisfaction, and Video Game Enjoyment.
Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth
1-12
Analysis of Area Revisitation Patterns in World of Warcarft.
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen
13-23
Scaling the Level of Difficulty in Single Player Video Games.
Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin
24-35
Interfaces and Interactions
Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu
36-47
Marker-Less Tracking for Multi-layer Authoring in AR Books.
Kiyoung Kim, Jonghee Park, Woontack Woo
48-59
Personal Space Modeling for Human-Computer Interaction.
Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima
60-72
Technology-Enhanced Role-Play for Intercultural Learning Contexts.
Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern
73-84
Kazuyoshi Yoshii, Masataka Goto
85-97
MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM.
Gregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston
98-109
Sociology of Games
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level.
Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh
110-119
Player Experience Evaluation: An Approach Based on the Personal Construct Theory.
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera
120-131
Interactive Storytelling - Interactive Art
A Plot-Manipulation Algebra to Support Digital Storytelling.
Börje Karlsson, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Marco A. Casanova
132-144
Distributed Episode Control System for Interactive Narrative Entertainment.
Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano
145-156
Kyouhei Aida, Noriko Nagata
157-166
Short Papers
Interactive Sound
Sound and Movement Visualization in the AR-Jazz Scenario.
Cristina Portalés, Carlos D. Perales
167-172
Experimenting with Sound Immersion in an Arts and Crafts Museum.
Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud
173-178
BayesianBand: Jam Session System Based on Mutual Prediction by User and System.
Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose
179-184
v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies.
Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose
185-190
Design and Experience
Xiao-feng Wu, Naoko Tosa, Ryohei Nakatsu
191-196
Using Persuasive Technologies for Energy Consumption Management: A South African Case Study.
Pieter Joubert, Sumarie Roodt
197-203
Requirements for Supporting Individual Human Creativity in the Design Domain.
Uta Lösch, Julie Dugdale, Yves Demazeau
210-215
Interfaces and Interactions
Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes.
Carlos D. Perales, Cristina Portalés, Francisco Sanmartín
216-221
Entertainment Game to Support Interaction between Teachers and Students.
Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva
228-233
Interaction Design - Player's model
Community Created Narrations as Mobile Entertainment.
Marjo Mäenpää, Riikka Kiljunen, Saija Mustaniemi
240-245
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.
Ben Kirman, Shaun W. Lawson
246-251
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.
Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin
252-257
Programming Interactions
A Real-Time Video Illustration Using CUDA.
Ji-Hyung Lee, Yoon-Seok Choi, Bon-Ki Koo, Chi-Jung Hwang
258-263
A Distributed Render Farm System for Animation Production.
Jiali Yao, Zhigeng Pan, Hongxin Zhang
264-269
Services in Game Worlds: A Semantic Approach to Improve Object Interaction.
Jassin Kessing, Tim Tutenel, Rafael Bidarra
276-281
Posters and Demonstrations
Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect.
Takashi Hosomi, Kunio Sakamoto
284-285
Olivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman
286-287
Development and Evaluation of a Digital Vegetation Interaction Game for Children.
Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
288-289
4-Views Display System for Collaborative Tasks on Round Table.
Mitsuru Okumura, Kunio Sakamoto
290-291
Invisible Two-Dimensional Code Display for Additional Information.
Tomofumi Yamanari, Kunio Sakamoto
292-294
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.
Menelaos Bakopoulos, Sofia Tsekeridou
295-296
Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering.
Denis Perevalov
298-299
"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum.
Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant, Emmanuel Zaza
302-303
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.
Elaine M. Raybourn
304-306
Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach.
Areti Damala
307-308
Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics.
Satoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin, Takuho Nakano, Takuya Nishimoto, Shigeki Sagayama
309-310
A Handy Laser Show System for Open Space Entertainment.
Toru Takahashi 0003, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano
311-312
Bulut Karakaya, Camilo Garcia, Daniel Rodriguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi
313-314
Automatic Chat Generation of Emotional Entertainment Characters Using News Information.
Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota
315-318
Task-Based Second Language Learning Game System.
Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto
323-324
AZ66: How Can We Play with Emotions?.
Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire
327-328
Affective Interaction: Challenges at the Ubiquitous Computing Times.
Stephane Gros, Jérôme Dupire, Stéphane Natkin
331-332
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers.
Nicolas Gaume
335
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).
Susan Gold
336