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Conference Papers Year : 2021

MuseFlow: Facilitating Mind-Wandering Through Video Games

Abstract

Mind-wandering, i.e., letting the mind drift away from the task at hand, is mostly seen as a state of mind to avoid, as it may negatively impact the current task. However, evidence in cognitive science shows that mind-wandering can also positively affect creativity and problem-solving. Still, there is a lack of technological solutions to facilitate and utilize mind-wandering in such a specific way. In this short paper, we present MuseFlow, a video game designed to facilitate mind-wandering deliberately. Our study shows that MuseFlow induces mind-wandering significantly more often compared to a demanding game condition while maintaining the players’ motivation to play and succeed in the game.
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hal-04292354 , version 1 (17-11-2023)

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Juan F. Olaya-Figueroa, Younes Lakhnati, Jens Gerken. MuseFlow: Facilitating Mind-Wandering Through Video Games. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.126-135, ⟨10.1007/978-3-030-85613-7_9⟩. ⟨hal-04292354⟩
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