index - Human-Computer Interaction – INTERACT 2021
   


Full Text Documents

43

Search


Table of Contents
Human-Computer Interaction – INTERACT 2021
Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen
Front Matter

Games and Gamification


Diegetic and Non-diegetic Health Interfaces in VR Shooter Games
Kay Köhle, Matthias Hoppe, Albrecht Schmidt, Ville Mäkelä
3-11
Encouraging Chemistry Learning Through an Augmented Reality Magic Game
Ana Margarida Sousa, Teresa Romão
12-21
Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?
Renan Vinicius Aranha, Leonardo Nogueira Cordeiro, Lucas Mendes Sales, Fátima Nunes
22-42
Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data Exploration
Bruno Cardoso, Neil Cohn, Frederik Truyen, Koenraad Brosens
43-64
Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity
Evangelos Niforatos, Camilla Tran, Ilias Pappas, Michail Giannakos
65-86
Graph-Based Method for the Interpretation of User Activities in Serious Games
Iwona Grabska-Gradzińska, Jan K. Argasiński
87-96
Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media
Pamela Andrade, Effie L.-C. Law
97-106
JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users
Kaisei Yokoyama, Rei Takakura, Buntarou Shizuki
107-125
MuseFlow: Facilitating Mind-Wandering Through Video Games
Juan F. Olaya-Figueroa, Younes Lakhnati, Jens Gerken
126-135

Gesture Interaction


Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation Methods
Saurabh Garg, I. Scott Mackenzie
139-150
Gesture Interaction in Virtual Reality
Cloe Huesser, Simon Schubiger, Arzu Çöltekin
151-160
Sticking Out Like a Non-dominant Thumb
Maulashree Shanbhag, Anirudha Joshi, Bijoy Singh Kochar
161-181
The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality
Vincent Reynaert, Florent Berthaut, Yosra Rekik, Laurent Grisoni
182-191
User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs
Pranjal Protim Borah, Keyur Sorathia, Sayan Sarcar
192-202

Human-Centered AI


Consumer Needs and Design Practices for Trusted Social Commerce Platforms
Aisha Ahmed Alarfaj, Ellis Solaiman
205-226
DeepVANet: A Deep End-to-End Network for Multi-modal Emotion Recognition
Yuhao Zhang, Md Zakir Hossain, Shafin Rahman
227-237
Detection of Subtle Stress Episodes During UX Evaluation: Assessing the Performance of the WESAD Bio-Signals Dataset
Alexandros Liapis, Evanthia Faliagka, Christos Katsanos, Christos Antonopoulos, Nikolaos Voros
238-247
Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies – Umbrella Review
Paweł Jemioło, Dawid Storman, Barbara Giżycka, Antoni Ligęza
248-269
Detecting Emotions Through Machine Learning for Automatic UX Evaluation
Giuseppe Desolda, Andrea Esposito, Rosa Lanzilotti, Maria F. Costabile
270-279
Helping Professionals Select Persona Interview Questions Using Natural Language Processing
Joni Salminen, Kamal Chhirang, Soon-Gyo Jung, Bernard J. Jansen
280-290
ML Classification of Car Parking with Implicit Interaction on the Driver’s Smartphone
Enrico Bassetti, Alessio Luciani, Emanuele Panizzi
291-299
ObjectivAIze: Measuring Performance and Biases in Augmented Business Decision Systems
Thomas Baudel, Manon Verbockhaven, Victoire Cousergue, Guillaume Roy, Rida Laarach
300-320
Service-Oriented Justification of Recommender System Suggestions
Noemi Mauro, Zhongli Filippo Hu, Liliana Ardissono
321-330
Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies
Astrid Weiss, Rafael Vrecar, Joanna Zamiechowska, Peter Purgathofer
331-339

Human-Centred Development of Sustainable Technology


DIY Homes: Placemaking in Rural Eco-Homes
Hongyi Tao, Dhaval Vyas
343-364
E-Scooter Sustainability – A Clash of Needs, Perspectives, and Experiences
Maria Kjærup, Mikael B. Skov, Niels Van Berkel
365-383
Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts
Yann Laurillau, Joëlle Coutaz, van Bao Nguyen, Gaëlle Calvary, Daniel Llerena
384-406

Human-Robot Interaction


Design Guidelines for Collaborative Industrial Robot User Interfaces
Helena Anna Frijns, Christina Schmidbauer
407-427
Intention Recognition in Human Robot Interaction Based on Eye Tracking
Carlos Gomez Cubero, Matthias Rehm
428-437
Interaction Initiation with a Museum Guide Robot—From the Lab into the Field
Laura-Dora Daczo, Lucie Kalova, Kresta Bonita, Marc Domenech Lopez, Matthias Rehm
438-447
Recognition of a Robot’s Affective Expressions Under Conditions with Limited Visibility
Moojan Ghafurian, Sami Alperen Akgun, Mark Crowley, Kerstin Dautenhahn
448-469
ToolBot: Robotically Reproducing Handicraft
Kim Wölfel, Jörg Müller, Dominik Henrich
470-489

Information Visualization


An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views
Carlos Quijano-Chavez, Luciana Nedel, Carla Freitas
493-513
Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling
Jonathan Strahl, Jaakko Peltonen, Patrik Floréen
514-535
Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application
Kerstin Blumenstein, Victor Oliveira, Magdalena Boucher, Stefanie Größbacher, Markus Seidl, Wolfgang Aigner
536-557
Strategies for Detecting Difference in Map Line-Up Tasks
Johanna Doppler Haider, Margit Pohl, Roger Beecham, Jason Dykes
558-578
TEVisE: An Interactive Visual Analytics Tool to Explore Evolution of Keywords’ Relations in Tweet Data
Shah Rukh Humayoun, Ibrahim Mansour, Ragaad Altarawneh
579-599
Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive Heatmaps
Luca Chittaro, Marta Serafini
600-609
VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations
Supratim Chakraborty, Wolfgang Stuerzlinger
610-632

Interaction Design and Cultural Development


Blend in or Pop Out? Designing an Embedded Interface for a Historical Cemetery
Linda Hirsch, Andreas Butz
635-645
Cognitive Limitations of Older E-Commerce Customers in Product Comparison Tasks
Klara Rydzewska, Justyna Pawłowska, Radosław Nielek, Adam Wierzbicki, Grzegorz Sedek
646-656
Multisensory Experiences for Art Appreciation
Sakshi Arora
657-666
Older Auctioneers: Performance of Older Users in On-Line Dutch Auctions
Radoslaw Nielek, Klara Rydzewska, Grzegorz Sedek, Adam Wierzbicki
667-676

 


Designed by Inria-IES Team : http://hal.inria.fr/    Hosted by HAL : http://hal.archives-ouvertes.fr/