11. ICEC 2012: Bremen, Germany
Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings
Marc Herrlich, Rainer Malaka, Maic Masuch
Springer, Lecture Notes in Computer Science 7522, ISBN: 978-3-642-33541-9
Contents
Storytelling
Social Interaction for Interactive Storytelling.
Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Fabio A. Guilherme da Silva
1-15
Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi
16-29
Information-Gathering Events in Story Plots.
Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima
30-44
Design and Evaluation of Parametrizable Multi-genre Game Mechanics.
Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka
45-52
Serious Games (Learning and Training)
A Virtual Training Tool for Giving Talks.
Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit U. Stetina
53-66
Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot
67-74
Self and Identity
Cognitive Processes Involved in Video Game Identification.
Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer
75-84
An Annotation Scheme for Social Interaction in Digital Playgrounds.
Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen
85-99
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher.
Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu
100-113
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.
David Conroy, Peta Wyeth, Daniel Johnson
114-121
Interactive Performance
AR Paint: A Fusion System of a Paint Tool and AR.
Suwon Lee, Jinki Jung, Jihye Hong, J. B. Ryu, Hyun Seung Yang
122-129
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.
Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier, Firaz Peer
130-143
Mixed Reality and 3D Worlds
Follow the Grass: A Smart Material Interactive Pervasive Display.
Andrea Minuto, Gijs Huisman, Anton Nijholt
144-157
Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle
158-171
fAARS: A Platform for Location-Aware Trans-reality Games.
Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis
185-192
Serious Games (Health and Social)
How to Analyse Therapeutic Games: The Player / Game / Therapy Model.
Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
193-206
Design of Tangible Games for Children Undergoing Occupational and Physical Therapy.
Robby van Delden, Pauline Aarts, Betsy van Dijk
221-234
Kathrin Maria Gerling, Frank P. Schulte, Jan Smeddinck, Maic Masuch
235-242
Player Experience
The Effect of Closely-Coupled Interaction on Player Experience in Casual Games.
Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx
243-255
Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food.
Jun Wei, Ryohei Nakatsu
256-269
A Method for Measuring the Creative Potential of Computer Games.
Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy
270-283
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game.
David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan
284-291
Tools and Methods I
Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa
292-305
Tools and Methods II
A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations.
Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flavia Cristina Bernardini
306-317
Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments.
Sven Seele, Rainer Herpers, Christian Bauckhage
318-325
Out of Context Augmented Navfields: Designing Crowd Choreographies.
Guillaume Levieux, Stéphane Natkin, Alexandre Topol
326-332
Writing Real-Time .Net Games in Casanova.
Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi
341-348
User Interface
An Analysis of Player Strategies and Performance in Audio Puzzles.
Jaime Carvalho, Luís Duarte, Luís Carriço
349-362
Cell Phone Puppets: Turning Mobile Phones into Performing Objects.
Michael Nitsche, Sanjeev Nayak
363-372
Brain-Computer Interface Games: Towards a Framework.
Hayrettin Gürkök, Anton Nijholt, Mannes Poel
373-380
Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops.
Lorenz Barnkow, Kai von Luck
381-388
Posters
Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?
Cyril Brom, Edita Bromová, Martin Pergel
389-392
Player Control in a Real-Time Mobile Augmented Reality Game.
Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka
393-396
A Framework for Usability Evaluation of Mobile Mixed Reality Games.
Charley Gielkens, Richard Wetzel
401-404
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.
Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra
409-412
Web-Based Graphic Environment to Support Programming in the Beginning Learning Process.
Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro
413-416
Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA.
Keigo Tada, Ryosuke Yamanishi, Shohei Kato
417-420
Value-Based Design for Gamifying Daily Activities.
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
421-424
Real Story Interaction: The Role of Global Agency in Interactive Storytelling.
Christian Roth, Ivar E. Vermeulen
425-428
Sandra Siegel, Jan Smeddinck
429-432
The Influence of Music on Player Performance in Exergames for Parkinson's Patients.
Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich
433-436
Demonstrations
Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour.
Michaela Buchtová
453-456
Emotional Interaction with Surfaces - Works of Design and Computing.
Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt
457-460
The Empathy Machine - Generated Music to Augment Empathic Interactions.
David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran
461-464
Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke
465-468
The Animation Loop Station: Near Real-Time Animation Production.
Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka
469-472
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices.
Kolja Lubitz, Markus Krause
473-475
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.
Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx
476-479
Industry Demonstration
HTML5 - Chances and Pitfalls - Demonstration for the Industry Track of the ICEC2012.
Steffen Hees, Felix Faber
480-481
Doctoral Consortium
Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder.
Pongpanote Gongsook
490-493
Co-located Event
Harnessing Collective Intelligence with Games
Markus Krause, Roberta Cuel, Maja Vukovic
496-499
Game Development and Model-Driven Software Development
2nd Workshop on Game Development and Model-Driven Software Development.
Robert Walter, Maic Masuch, Mathias Funk
500-503
A Feature-Based Environment for Digital Games.
Victor Travassos Sarinho, Antônio L. Apolinário Jr., Eduardo S. Almeida
518-523
Automating the Implementation of Games Based on Model-Driven Authoring Environments.
Christos Karamanos, Nikitas M. Sgouros
524-529
Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models.
Paul Klint, Loren Roosendaal, Riemer van Rozen
530-535
Future Trends in Game Authoring Tools.
Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz
536-541
Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real
Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst
549-552
Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri
553-561
Mobile Application for Noise Pollution Monitoring through Gamification Techniques.
Irene Garcia Martí, Luis E. Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta
562-571
AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response.
Joel E. Fischer, Wenchao Jiang, Stuart Moran
572-577
Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming.
Rod McCall, Lynne Baillie, Franziska Boehm, Mike Just
584-585
Vincent Koenig, Franziska Boehm, Rod McCall
586-593
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion.
Ian Dunwell
594-599
Tutorial