5. ICEC 2006: Cambridge, UK
Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Richard H. R. Harper, Matthias Rauterberg, Marco Combetto
Springer, Lecture Notes in Computer Science 4161, ISBN: 3-540-45259-1
Contents
Agents
Towards Bi-directional Dancing Interaction.
Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt
1-12
An Emotional Path Finding Mechanism for Augmented Reality Applications.
José A. Mocholí, José M. Esteve, Javier Jaén Martínez, Raquel Acosta, Pierre Louis Xech
13-24
Interacting with a Virtual Conductor.
Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt
25-30
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.
Wim van Eck, Maarten H. Lamers
31-36
Cultural and Psychological Metrics
Takanori Komatsu, Tomoki Iwaoka, Misako Nambu
37-42
Passive Interactivity, an Answer to Interactive Emotion.
Nelson Zagalo, Ana Torres, Vasco Branco
43-52
Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives.
Seongil Lee, Joo Eun Cho
53-58
Experimental Approach for Human Perception Based Image Quality Assessment.
Jin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo
59-68
Transforming Broadcast Experience
Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium.
André Melzer, Michael Herczeg, Oliver Jeskulke
69-80
Real-Time Monitoring System for TV Commercials Using Video Features.
Sung Hwan Lee, Won Young Yoo, Young-Suk Yoon
81-89
Culture, Place, Play
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents.
Jeanne B. Funk
96-102
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin
117-122
Display Technology
Layered Multiple Displays for Immersive and Interactive Digital Contents.
Gun A. Lee, Ungyeon Yang, Wookho Son
123-134
Design and Implementation of a Fast Integral Image Rendering Method.
Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park
135-140
A Neural Classifier for Anomaly Detection in Magnetic Motion Capture.
Iain Miller, Stephen McGlinchey
141-146
Multichannel Distribution for Universal Multimedia Access in Home Media Gateways.
Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle
147-152
Authoring Tools 1
Language-Driven Development of Videogames: The e-Game Experience.
Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón
153-164
Architecture of an Authoring System to Support the Creation of Interactive Contents.
Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu
165-174
Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour.
Marco Gillies
175-186
Programmable Vertex Processing Unit for Mobile Game Development.
Tae-Young Kim, Kyoung-Su Oh, Byeong-Seok Shin, Cheol-Su Lim
187-192
Object Tracking
Vision-Based Real-Time Camera Matchmoving with a Known Marker.
Bum-Jong Lee, Jong Seung Park, Mee Young Sung
193-204
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera.
Toshiki Sato, Kentaro Fukuchi, Hideki Koike
205-210
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
Carsten Magerkurth, Timo Engelke, Carsten Röcker
211-216
Edutainment
Learning About Cultural Heritage by Playing Geogames.
Peter Kiefer, Sebastian Matyas, Christoph Schlieder
217-228
Dynamic Binding Is the Name of the Game.
Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
229-232
Kyoung Shin Park, Yongjoo Cho, Soyon Park
233-238
Network Games
A Dynamic Load Balancing for Massive Multiplayer Online Game Server.
Jungyoul Lim, Jaeyong Chung, Jinryong Kim, Kwanghyun Shim
239-249
Riku Suomela, Ari Koivisto
250-261
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam
262-267
Authoring Tools 2
On-Line Motion Style Transfer.
Xiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen, Ke-Sen Huang
268-279
Discovery of Online Game User Relationship Based on Co-occurrence of Words.
Ruck Thawonmas, Yuki Konno, Kohei Tsuda
286-291
Posters
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users).
Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
292-297
Designing a Story Database for Use in Automatic Story Generation.
Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper R. R. Uijlings
298-301
An Efficient Algorithm for Rendering Large Bodies of Water.
Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee
302-305
Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats.
Jun Munemori, Thai Minh Tri, Junko Itou
306-309
Reinforcement Learning of Intelligent Characters in Fighting Action Games.
Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh
310-313
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground.
Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund
314-317
TEMPEST: A Text Input System for Musical Performers.
Yoshinari Takegawa, Tsutomu Terada, Shojiro Nishio
322-325
Imitating the Behavior of Human Players in Action Games.
Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
332-335
Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information.
Jun Munemori, Shunsuke Miyai, Junko Itou
336-339
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.
Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara
340-349
Yuya Nomata, Junichi Hoshino
350-353
Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment.
Taejin Ha, Woontack Woo
354-357
The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.
Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn
362-365
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map.
Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic
366-369
Communication Supports for Building World Wide Internet Game Communities.
Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na
370-373
Hardcore Gamers and Casual Gamers Playing Online Together.
Anne-Gwenn Bosser, Ryohei Nakatsu
374-377
Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications.
Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung
386-389
PHI: Physics Application Programming Interface.
Bing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng
390-393
A Vision-Based Non-contact Interactive Advertisement with a Display Wall.
Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike
394-397
"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts.
Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret
398-401
A Chording Glove for Games: Development of a Wearable Game Device.
Seongil Lee, Jong Gon Kim, Byung Geun Kim
406-409