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Player's model: criteria for a gameplay profile measure

Emmanuel Guardiola , Stéphane Natkin
9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.366-371, ⟨10.1007/978-3-642-15399-0_39⟩
Conference papers hal-01059008v1
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From Objective to Subjective Difficulty Evaluation in Video Games

Thomas T.C.C. Constant , Guillaume Levieux , Axel Buendia , Stéphane Natkin
16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.107-127, ⟨10.1007/978-3-319-67684-5_8⟩
Conference papers hal-01678476v1
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Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility

Thomas Westin , Jérôme Dupire
15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.217-222, ⟨10.1007/978-3-319-46100-7_20⟩
Conference papers hal-01640292v1
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Designing Collaborative Co-Located Interaction for an Artistic Installation

Oussama Mubarak , Pierre Cubaud , David Bihanic , Samuel Bianchini,
INTERACT 2017: 16th IFIP TC 13 International Conference, Sep 2017, Mumbai, India. pp.223-231, ⟨10.1007/978-3-319-67744-6_15⟩
Conference papers hal-01596000v1
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A Role-Switching Mechanic for Reflective Decision-Making Game

Thomas T.C.C. Constant , Axel Buendia , Catherine Rolland , Stéphane Natkin
14th International Conference on Entertainment Computing (ICEC), Letizia Jaccheri; Konstantinos Chorianopoulos, Sep 2015, Trondheim, Norway. pp.417-423, ⟨10.1007/978-3-319-24589-8_34⟩
Conference papers hal-01197401v1
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$\delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points

William Rao Fernandes , Guillaume Levieux
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.158-171, ⟨10.1007/978-3-030-34644-7_13⟩
Conference papers hal-02436725v1