%0 Conference Proceedings %T A Role-Switching Mechanic for Reflective Decision-Making Game %+ Centre d'études et de recherche en informatique et communications (CEDRIC) %+ CEDRIC - Interactivité pour Lire et Jouer (CEDRIC - ILJ) %+ Conservatoire National des Arts et Métiers [CNAM] (CNAM) %A Constant, Thomas, T.C.C. %A Buendia, Axel %A Rolland, Catherine %A Natkin, Stéphane %Z Cifre / ANRT %Z Part 3: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 14th International Conference on Entertainment Computing (ICEC) %C Trondheim, Norway %Y Konstantinos Chorianopoulos %Y Monica Divitini %Y Jannicke Baalsrud Hauge %Y Letizia Jaccheri %Y Rainer Malaka %I Springer International Publishing %3 Entertainment Computing - ICEC 2015 %V LNCS-9353 %P 417-423 %8 2015-09-29 %D 2015 %R 10.1007/978-3-319-24589-8_34 %K overconfidence %K decision-making %K serious game %K game design %Z Computer Science [cs] %Z Computer Science [cs]/Machine Learning [cs.LG] %Z Computer Science [cs]/Multimedia [cs.MM]Conference papers %X This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process. %G English %Z TC 14 %2 https://hal.science/hal-01197401/document %2 https://hal.science/hal-01197401/file/371182_1_En_34_Chapter.pdf %L hal-01197401 %U https://hal.science/hal-01197401 %~ CNAM %~ IFIP-LNCS %~ IFIP %~ IFIP-TC %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-9353 %~ CEDRIC-CNAM %~ INFOLOGY-INFOLOGIE %~ TEST3-HALCNRS %~ HESAM-CNAM %~ HESAM