A Role-Switching Mechanic for Reflective Decision-Making Game - IFIP - Lecture Notes in Computer Science
Conference Papers Year : 2015

A Role-Switching Mechanic for Reflective Decision-Making Game

Abstract

This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.
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hal-01197401 , version 1 (04-04-2018)

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Thomas T.C.C. Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin. A Role-Switching Mechanic for Reflective Decision-Making Game. 14th International Conference on Entertainment Computing (ICEC), Letizia Jaccheri; Konstantinos Chorianopoulos, Sep 2015, Trondheim, Norway. pp.417-423, ⟨10.1007/978-3-319-24589-8_34⟩. ⟨hal-01197401⟩
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