%0 Conference Proceedings %T From Objective to Subjective Difficulty Evaluation in Video Games %+ CEDRIC - Interactivité pour Lire et Jouer (CEDRIC - ILJ) %+ Conservatoire National des Arts et Métiers [CNAM] (CNAM) %A Constant, Thomas, T.C.C. %A Levieux, Guillaume %A Buendia, Axel %A Natkin, Stéphane %Z Part 2: Games %< avec comité de lecture %( Lecture Notes in Computer Science book series (LNCS, volume 10514) %B 16th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bombay, India %Y Regina Bernhaupt %Y Girish Dalvi %Y Anirudha Joshi %Y Devanuj K. Balkrishan %Y Jacki O'Neill %Y Marco Winckler %I Springer International Publishing %3 Human-Computer Interaction - INTERACT 2017 %V LNCS-10514 %N Part II %P 107-127 %8 2017-09-25 %D 2017 %R 10.1007/978-3-319-67684-5_8 %K User modelling %K Modelling %K Evaluation %K Motivational aspects %K Emotion %K Fun/Aesthetic design %K Affective HCI %K Tools for design %Z Computer Science [cs] %Z Computer Science [cs]/Human-Computer Interaction [cs.HC] %Z Cognitive science %Z Cognitive science/PsychologyConference papers %G English %Z TC 13 %2 https://inria.hal.science/hal-01678476/document %2 https://inria.hal.science/hal-01678476/file/421760_1_En_8_Chapter.pdf %L hal-01678476 %U https://inria.hal.science/hal-01678476 %~ CNAM %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-10514 %~ CEDRIC-CNAM %~ TEST3-HALCNRS %~ HESAM-CNAM %~ HESAM