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From Objective to Subjective Difficulty Evaluation in Video Games

Thomas T.C.C. Constant , Guillaume Levieux , Axel Buendia , Stéphane Natkin
16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.107-127, ⟨10.1007/978-3-319-67684-5_8⟩
Conference papers hal-01678476v1
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A Role-Switching Mechanic for Reflective Decision-Making Game

Thomas T.C.C. Constant , Axel Buendia , Catherine Rolland , Stéphane Natkin
14th International Conference on Entertainment Computing (ICEC), Letizia Jaccheri; Konstantinos Chorianopoulos, Sep 2015, Trondheim, Norway. pp.417-423, ⟨10.1007/978-3-319-24589-8_34⟩
Conference papers hal-01197401v1
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$\delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points

William Rao Fernandes , Guillaume Levieux
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.158-171, ⟨10.1007/978-3-030-34644-7_13⟩
Conference papers hal-02436725v1