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Entertainment Computing – ICEC 2021

Jannicke Baalsrud Hauge , Jorge C. S. Cardoso , Licínio Roque , Pedro A. González-Calero
Springer International Publishing, LNCS-13056, 2021, Lecture Notes in Computer Science, 978-3-030-89393-4. ⟨10.1007/978-3-030-89394-1⟩
Books hal-04144378v1

Entertainment Computing - ICEC 2015

Konstantinos Chorianopoulos , Monica Divitini , Jannicke Baalsrud Hauge , Letizia Jaccheri , Rainer Malaka
Springer International Publishing, LNCS-9353, 2015, Lecture Notes in Computer Science, 978-3-319-24588-1. ⟨10.1007/978-3-319-24589-8⟩
Books hal-01758469v1

Entertainment Computing and Serious Games

Erik Spek , Stefan Göbel , Ellen Yi-Luen Do , Esteban Clua , Jannicke Baalsrud Hauge
Springer International Publishing, LNCS-11863, 2019, Lecture Notes in Computer Science, 978-3-030-34643-0. ⟨10.1007/978-3-030-34644-7⟩
Books hal-03652053v1
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Perspectives on Accessibility in Digital Games

Jannicke Baalsrud Hauge , Neil Judd , Ioana Andreea Stefan , Antoniu Stefan
17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.402-406, ⟨10.1007/978-3-319-99426-0_51⟩
Conference papers hal-02128639v1
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Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces

Sundus Fatima , Jannicke Baalsrud Hauge , Prabahan Basu , Jakob Baalsrud Hauge , Anindya Chowdhury , et al.
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.419-426, ⟨10.1007/978-3-030-89394-1_34⟩
Conference papers hal-04144372v1
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Virtualization of Digital Location-Based Experiences

Jannicke Baalsrud Hauge , Heinrich Söbke , Ioana A. Stefan
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.467-474, ⟨10.1007/978-3-030-89394-1_40⟩
Conference papers hal-04144385v1
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Using a Location-Based AR Game in Environmental Engineering

Heinrich Söbke , Jannicke Baalsrud Hauge , Ioana A. Stefan , Antoniu Stefan
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.466-469, ⟨10.1007/978-3-030-34644-7_47⟩
Conference papers hal-03652021v1
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Applying and Facilitating Serious Location-Based Games

Jannicke Baalsrud Hauge , Heinrich Söbke , Ioana A. Stefan , Antoniu Stefan
19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.104-109, ⟨10.1007/978-3-030-65736-9_8⟩
Conference papers hal-03686001v1
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Designing Serious Mobile Location-Based Games

Jannicke Baalsrud Hauge , Heinrich Söbke , Ioana A. Stefan , Antoniu Stefan
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.479-484, ⟨10.1007/978-3-030-34644-7_49⟩
Conference papers hal-03652026v1
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Exploring the Effect of Game Premise in Cooperative Digital Board Games

Supara Grudpan , Dmitry Alexandrovky , Jannicke Baalsrud Hauge , Rainer Malaka
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.214-227, ⟨10.1007/978-3-030-34644-7_17⟩
Conference papers hal-03652051v1