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Designing Collaborative Co-Located Interaction for an Artistic InstallationINTERACT 2017: 16th IFIP TC 13 International Conference, Sep 2017, Mumbai, India. pp.223-231, ⟨10.1007/978-3-319-67744-6_15⟩
Conference papers
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelEntertainment Computing - ICEC 2012, Sep 2012, Bremen, Germany. pp.193-206, ⟨10.1007/978-3-642-33542-6_17⟩
Conference papers
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Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.217-222, ⟨10.1007/978-3-319-46100-7_20⟩
Conference papers
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FMECA-Based Risk Assessment Approach for Proactive Obsolescence ManagementFelix Nyffenegger; José Ríos; Louis Rivest; Abdelaziz Bouras. Product Lifecycle Management Enabling Smart X Enabling Smart X 17th IFIP WG 5.1 International Conference, PLM 2020, Rapperswil, Switzerland, July 5–8, 2020, Revised Selected Papers, 594, Springer International Publishing, pp.215-226, 2020, IFIP Advances in Information and Communication Technology, ⟨10.1007/978-3-030-62807-9_18⟩
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A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.60-65, ⟨10.1007/978-3-662-45212-7_8⟩
Conference papers
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Out of Context Augmented Navfields: Designing Crowd Choreographies11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.326-332, ⟨10.1007/978-3-642-33542-6_28⟩
Conference papers
hal-01126206v1
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A Role-Switching Mechanic for Reflective Decision-Making Game14th International Conference on Entertainment Computing (ICEC), Letizia Jaccheri; Konstantinos Chorianopoulos, Sep 2015, Trondheim, Norway. pp.417-423, ⟨10.1007/978-3-319-24589-8_34⟩
Conference papers
hal-01197401v1
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Collaborative Design Tools: A Comparison between Free Software and PLM Solutions in Engineering Education9th International Conference on Product Lifecycle Management (PLM), Jul 2012, Montréal, Canada. pp.547-558, ⟨10.1007/978-3-642-35758-9_49⟩
Conference papers
hal-01526112v1
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Workshop: Towards Inclusive Co-creation of Inclusive Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.485-488, ⟨10.1007/978-3-030-34644-7_50⟩
Conference papers
hal-03652018v1
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Interactivity in Games: The Player's EngagementSecond IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.160-168, ⟨10.1007/978-3-642-15214-6_16⟩
Conference papers
hal-01056362v1
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Machine Learning for NetworkingSpringer International Publishing, LNCS-12081, 2019, Machine Learning for Networking, 978-3-030-45777-8. ⟨10.1007/978-3-030-45778-5⟩
Books
hal-02551472v1
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A partial nested decomposition approach for remanufacturing planning under uncertaintyIFIP International Conference on Advances in Production Management Systems (APMS), Sep 2021, Nantes, France. pp.663-672, ⟨10.1007/978-3-030-85902-2_71⟩
Conference papers
hal-03351043v2
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$\delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.158-171, ⟨10.1007/978-3-030-34644-7_13⟩
Conference papers
hal-02436725v1
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A Sound Engine for Virtual Cities9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.443-445, ⟨10.1007/978-3-642-15399-0_55⟩
Conference papers
hal-01055607v1
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Watermark Resynchronization: An Efficient Approach Based on Eulerian Tours around a Robust Skeleton14th International Conference on Communications and Multimedia Security (CMS), Sep 2013, Magdeburg,, Germany. pp.211-214, ⟨10.1007/978-3-642-40779-6_21⟩
Conference papers
hal-01492826v1
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From Objective to Subjective Difficulty Evaluation in Video Games16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.107-127, ⟨10.1007/978-3-319-67684-5_8⟩
Conference papers
hal-01678476v1
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Bilingual Reading Experiences: What They Could Be and How to Design for Them15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.531-549, ⟨10.1007/978-3-319-22701-6_39⟩
Conference papers
hal-01599650v1
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Player's model: criteria for a gameplay profile measure9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.366-371, ⟨10.1007/978-3-642-15399-0_39⟩
Conference papers
hal-01059008v1
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Programming Robots With Events4th International Embedded Systems Symposium (IESS), Jun 2013, Paderborn, Germany. pp.14-25, ⟨10.1007/978-3-642-38853-8_2⟩
Conference papers
hal-00924489v1
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Task Descriptions Using Academic Oriented Modelling Languages: A Survey of Actual Practices across the SIGCHI Community13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.555-570, ⟨10.1007/978-3-642-23765-2_38⟩
Conference papers
hal-01591823v1
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A High Level Net for Modeling and Analysis Reconfigurable Discrete Event Control Systems5th International Conference on Computer Science and Its Applications (CIIA), May 2015, Saida, Algeria. pp.551-562, ⟨10.1007/978-3-319-19578-0_45⟩
Conference papers
hal-01789937v1
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