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Table of Contents
Human-Computer Interaction – INTERACT 2013 (Part II)
Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler (Eds.)
Front Matter

Long and Short Papers (Continued)


E-Input/Output Devices (e-Readers, Whiteboards)


Leisure-Based Reading and the Place of E-Books in Everyday Life
Annika Hupfeld, Abigail Sellen, Kenton O’hara, Tom Rodden
1-18
Reading together as a Leisure Activity: Implications for E-reading
Michael Massimi, Rachelle Campigotto, Abbas Attarwala, Ronald Baecker
19-36
The Mysterious Whiteboard
Clemens Klokmose, Olav Bertelsen
37-54

Facilitating Social Behaviour and Collaboration I


A Tabletop System Using Infrared Image Recognition for Multi-user Identification
Shota Suto, Susumu Shibusawa
55-62
Performing Online and Offline: How DJs Use Social Networks
Mayur Karnik, Ian Oakley, Valentina Nisi
63-80
Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens
Steve North, Holger Schnädelbach, Ava Schieck, Wallis Motta, Lei Ye, Moritz Behrens, Efstathia Kostopoulou
81-98

Facilitating Social Behaviour and Collaboration II


BinCam: Designing for Engagement with Facebook for Behavior Change
Rob Comber, Anja Thieme, Ashur Rafiev, Nick Taylor, Nicole Krämer, Patrick Olivier
99-115
OpinionBlocks: A Crowd-Powered, Self-improving Interactive Visual Analytic System for Understanding Opinion Text
Mengdie Hu, Huahai Yang, Michelle Zhou, Liang Gou, Yunyao Li, Eben Haber
116-134
PolemicTweet: Video Annotation and Analysis through Tagged Tweets
Samuel Huron, Petra Isenberg, Jean-Daniel Fekete
135-152

Gaze-Enabled Interaction Design


Eyes Only: Navigating Hypertext with Gaze
Abdul Penkar, Christof Lutteroth, Gerald Weber
153-169
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch
Jayson Turner, Jason Alexander, Andreas Bulling, Dominik Schmidt, Hans Gellersen
170-186
Tools for a Gaze-Controlled Drawing Application – Comparing Gaze Gestures against Dwell Buttons
Henna Heikkilä
187-201

Gesture and Tactile User Interfaces


Designing Gesture-Based Control for Factory Automation
Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Jussi Jokinen, Tuuli Keskinen, Roope Raisamo
202-209
Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction
Víctor López-Jaquero, Elena Navarro, Francisco Montero, Pascual González
210-227
TactiPEd: Easy Prototyping of Tactile Patterns
Sabrina Panëels, Margarita Anastassova, Lucie Brunet
228-245

Gesture-Based User Interface Design and Interaction I


Towards Many Gestures to One Command: A User Study for Tabletops
Yosra Rekik, Laurent Grisoni, Nicolas Roussel
246-263
User-Defined Body Gestures for an Interactive Storytelling Scenario
Felix Kistler, Elisabeth André
264-281
User-Defined Gestures for Augmented Reality
Thammathip Piumsomboon, Adrian Clark, Mark Billinghurst, Andy Cockburn
282-299

Gesture-Based User Interface Design and Interaction II


Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity
Ana Carvalho Correia, Leonardo Miranda, Heiko Hornung
300-317
Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera
Paul Schmieder, John Hosking, Andrew Luxton-Reilly, Beryl Plimmer
318-336
User and System Cross-Learning of Gesture Commands on Pen-Based Devices
Peiyu Li, Manuel Bouillon, Eric Anquetil, Grégoire Richard
337-355

Health/Medical Devices


Adoption and Appropriation: A Design Process from HCI Research at a Brazilian Neurological Hospital
Junia Anacleto, Sidney Fels
356-363
Chronicles: Supporting Conversational Narrative in Alternative and Augmentative Communication
Annalu Waller, Rachel Menzies, Daniel Herron, Suzanne Prior, Rolf Black, Thilo Kroll
364-371
Development of Novel eHealth Services for Citizen Use – Current System Engineering vs. Best Practice in HCI
Isabella Scandurra, Jesper Holgersson, Thomas Lind, Gunilla Myreteg
372-379
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
Frank Soboczenski, Paul Cairns, Anna Cox
380-394
You Can’t Touch This: Potential Perils of Patient Interaction with Clinical Medical Devices
Paul Noble, Ann Blandford
395-402

Humans and Robots


A Dog Tail for Utility Robots: Exploring Affective Properties of Tail Movement
Ashish Singh, James Young
403-419
Pebbles: User-Configurable Device Network for Robot Navigation
Kentaro Ishii, Haipeng Mi, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi
420-436
Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning Environments
Lykke Bertel, Dorte Rasmussen, Ellen Christiansen
437-444

Human-Work Interaction Design


Computer-Supported Work in Partially Distributed and Co-located Teams: The Influence of Mood Feedback
Andreas Sonderegger, Denis Lalanne, Luisa Bergholz, Fabien Ringeval, Juergen Sauer
445-460
Do Usability Professionals Think about User Experience in the Same Way as Users and Developers Do?
Torkil Clemmensen, Morten Hertzum, Jiaoyan Yang, Yanan Chen
461-478
Here or There? How Configuration of Transnational Teams Impacts Social Capital
Julia Haines, Judith Olson, Gary Olson
479-496

Interface Layout and Data Entry


A Comparison of List vs. Hierarchical UIs on Mobile Phones for Non-literate Users
Indrani Medhi, Kentaro Toyama, Anirudha Joshi, Uday Athavankar, Edward Cutrell
497-504
A User Study with GUIs Tailored for Smartphones
David Raneburger, David Alonso-Ríos, Roman Popp, Hermann Kaindl, Jürgen Falb
505-512
Evaluating Direct Manipulation Operations for Constraint-Based Layout
Clemens Zeidler, Christof Lutteroth, Wolfgang Stuerzlinger, Gerald Weber
513-529
KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models
Christos Katsanos, Nikos Karousos, Nikolaos Tselios, Michalis Xenos, Nikolaos Avouris
530-537
The Evolution of Number Entry: A Case Study of the Telephone
Parisa Eslambolchilar, Julie Webster, Gerrit Niezen
538-545

Learning and Knowledge-Sharing


Informing the Design of an Authoring Tool for Developing Social Stories
Aurora Constantin, Helen Pain, Annalu Waller
546-553
Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism
Antigoni Parmaxi, Panayiotis Zaphiris, Eleni Michailidou, Salomi Papadima-Sophocleous, Andri Ioannou
554-570
Usability Specialists as Boundary Spanners – An Appraisal of Usability Specialists’ Work in Multiparty Distributed Open Source Software Development Effort
Netta Iivari
571-588
Vimprint: Exploring Alternative Learning through Low-End Mobiles
Sheetal Agarwal, Jyoti Grover, Anupam Jain, Arun Kumar
589-596

Learning Tools, Learning Contexts


Improving Evaluation Honesty and User Experience in E-learning by Increasing Evaluation Cost and Social Presence
Juha Leino, Tomi Heimonen
597-615
Interacting with Augmented Reality: How Does Location-Based AR Enhance Learning?
Ruobing Li, Bo Zhang, S. Sundar, Henry Duh
616-623
The ReflecTable: Bridging the Gap between Theory and Practice in Design Education
Jonathan Hook, Thomas Hjermitslev, Ole Iversen, Patrick Olivier
624-641

Managing the UX


Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire
Regina Bernhaupt, Michael Pirker
642-659
Managing User Experience – Managing Change
Job Mashapa, Edna Chelule, Darelle Greunen, Alida Veldsman
660-677
What Do You See in the Cloud? Understanding the Cloud-Based User Experience through Practices
John Tang, Jed Brubaker, Catherine Marshall
678-695

Mobile Interaction Design


Awareness, Transience and Temporality: Design Opportunities from Rah Island
Pedro Ferreira, Pedro Sanches, Alexandra Weilenmann
696-713
Comparison of Phone-Based Distal Pointing Techniques for Point-Select Tasks
Mohit Jain, Andy Cockburn, Sriganesh Madhvanath
714-721
Extending Mobile Interfaces with External Screens
Julian Seifert, Dennis Schneider, Enrico Rukzio
722-729

Mobile Phone Applications


Communicating in a Ubicomp World: Interaction Rules for Guiding Design of Mobile Interfaces
S. Sundar, Xue Dou, Sangmee Lee
730-747
Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design
Filipe Fernandes, Luís Duarte, Luís Carriço
748-755
MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors
Julian Seifert, Dennis Schneider, Enrico Rukzio
756-763
Usability and Utility Needs of Mobile Applications for Business Management among MSEs: A Case of Myshop in Uganda
Rehema Baguma, Marko Myllyluoma, Nancy Mwakaba, Bridget Nakajubi
764-773
Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing
Matthijs Zwinderman, Rinze Leenheer, Azadeh Shirzad, Nikolay Chupriyanov, Glenn Veugen, Biyong Zhang, Panos Markopoulos
774-781

 

 


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