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Procedural Content Generation of Rhythm Games Using Deep Learning Methods1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.134-145, ⟨10.1007/978-3-030-34644-7_11⟩
Conference papers
hal-03652042v1
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Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.243-256, ⟨10.1007/978-3-319-66715-7_27⟩
Conference papers
hal-01771266v1
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