IFIP TC6 Open Digital Library

8. ICEC 2010: Seoul, Korea

Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings

Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung-Hyun Han

Springer, Lecture Notes in Computer Science 6243, ISBN: 978-3-642-15398-3



Contents

Long Papers

New Interfaces and Entertainment Robots

Baby Robot "YOTARO".

Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino

 1-8

A Card Playing Humanoid for Understanding Socio-emotional Interaction.

Min-Gyu Kim, Kenji Suzuki

 9-19

DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing.

Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels

 20-31

Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition.

Chris Wang, Zhiduo Liu, Sidney Fels

 32-42

User Interfaces

Onomatopen: Painting Using Onomatopoeia.

Keisuke Kambara, Koji Tsukada

 43-54

Helping Hands: Designing Video Games with Interpersonal Touch Interaction.

Cody Watts, Ehud Sharlin, Peter Woytiuk

 55-66

Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience.

Doyun Park, Ji-Hyun Lee

 67-78

Serious Games and Collaborative Interaction

The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy.

Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot

 79-90

Virtual Team Performance Depends on Distributed Leadership.

Nico M. van Dijk, Joost Broekens

 91-102

Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions.

Natalia Voynarovskaya, Roman Gorbunov, Emilia I. Barakova, René M. C. Ahn, Matthias Rauterberg

 103-114

Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks.

Jeroen C. J. Brok, Emilia I. Barakova

 115-126

Tools and Networks

Multiple Page Recognition and Tracking for Augmented Books.

Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang

 127-138

Online Scene Modeling for Interactive AR Applications.

Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang

 139-150

Unnecessary Image Pair Detection for a Large Scale Reconstruction.

Jaekwang Lee, Chang-Joon Park

 151-159

Online Gaming Traffic Generator for Reproducing Gamer Behavior.

Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi

 160-170

Game Theory and User Studies

Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression.

André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen

 171-182

Logos, Pathos, and Entertainment.

Ryohei Nakatsu

 183-192

The Video Cube Puzzle: On Investigating Temporal Coordination.

Eric Yim, William Joseph Gaudet, Sidney Fels

 193-204

Emotions: The Voice of the Unconscious.

Matthias Rauterberg

 205-215

Short Papers

Game Theory, User Studies and Story Telling

Analyzing the Parameters of Prey-Predator Models for Simulation Games.

Seongdong Kim, Christoph Hoffmann, Varun Ramachandran

 216-223

Analyzing Computer Game Narratives.

Clark Verbrugge, Peng Zhang

 224-231

Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication?

Naoko Tosa

 232-239

Interaction and User Experience

System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method.

Barbara Grüter, Miriam Oks, Andreas Lochwitz

 240-247

Re-envisioning the Museum Experience: Combining New Technology with Social-Networking.

Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh

 248-253

Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces.

Nimish Biloria

 254-261

Explorations in Player Motivations: Virtual Agents.

Barbaros Bostan

 262-269

Serious Games

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.

Marc Herrlich, Henrik Holle, Rainer Malaka

 270-277

Virtual Blowgun System for Breathing Movement Exercise.

Peichao Yu, Kazuhito Shiratori, Jun'ichi Hoshino

 278-285

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.

Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck

 286-293

Event-Based Data Collection Engine for Serious Games.

Amith Tudur Raghavendra

 294-301

Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game.

Júnia Coutinho Anacleto, Johana María Rosas Villena, Marcos Alexandre Rose Silva, Sidney Fels

 302-307

Tools and Methods

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.

Budianto Tandianus, Henry Johan, Hock Soon Seah

 308-316

An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process.

Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park

 317-325

Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log.

Ruck Thawonmas, Ko Oda, Tomonori Shuda

 326-333

A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors.

Tsutomu Terada, Kohei Tanaka

 334-341

Research on Eclipse Based Media Art Authoring Tool for the Media Artist.

Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim

 342-349

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.

Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song

 350-357

Choshi Design System from 2D Images.

Natsuki Takayama, Shubing Meng, Hiroki Takahashi

 358-365

Player's Model: Criteria for a Gameplay Profile Measure.

Emmanuel Guardiola, Stéphane Natkin

 366-371

Robots and New Interfaces

A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction.

Megumi Masuda, Shohei Kato, Hidenori Itoh

 372-380

A Biofeedback Game with Physical Actions.

Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara

 381-388

Dial-Based Game Interface with Multi-modal Feedback.

Wanjoo Park, Laehyun Kim, Hyunchul Cho, Se Hyung Park

 389-396

Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube.

Chan-young Bang, Jin Lee, Hye-won Jung, Ok-young Choi, Jong-Il Park

 397-404

Entertaining Education: User Friendly Cutting Interface for Digital Textbooks.

Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim

 405-412

Posters

Affective Interacting Art.

Youngmi Kim, Jongsoo Choi

 413-415

Flexible Harmonic Temporal Structure for Modeling Musical Instrument.

Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama

 416-418

Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems.

Giovanni Cagalaban, Seoksoo Kim

 419-421

Narrative Entertainment System with Tabletop Interface.

Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino

 422-424

Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music.

Ryosuke Yamanishi, Keisuke Akita, Shohei Kato

 425-427

A Study on the Development of Mobile Based SNS-UCC Writing Tool.

Hae Sun No, Dae Woong Rhee

 428-430

Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment.

Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said

 431-433

Multipresence-Enabled Mobile Spatial Audio Interfaces.

Owen Noel Newton Fernando, Michael Cohen, Adrian David Cheok

 434-436

Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device.

Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu

 437-439

Robotic Event Extension Experience.

David Obdrzálek

 440-442

A Sound Engine for Virtual Cities.

Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger

 443-445

NetPot: Easy Meal Enjoyment for Distant Diners.

Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney Fels

 446-448

Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control.

Masahide Kuwata, Kunio Sakamoto

 449-451

Omni-Directional Display System for Group Activity on Life Review Therapy.

Tomoyuki Honda, Kunio Sakamoto

 452-455

Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator.

Yuuki Kodama, Kunio Sakamoto

 456-459

Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card.

Masahiro Nishiguchi, Kunio Sakamoto

 460-463

Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology.

Koji Ohmori, Kunio Sakamoto

 464-467

Eye Contact Communication System between Mobile Robots Using Invisible Code Display.

Takeru Furukawa, Kunio Sakamoto

 468-471

The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience.

Barbaros Bostan, Tim Marsh

 472-475

Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time.

John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai

 476-478

Wave Touch: Educational Game on Interactive Tabletop with Water Simulation.

Joong-Ho Lee, Won Moon, Ki-Won Yeom, Dongwook Yoon, Dong-young Kim, JungHyun Han, Ji-Hyung Park

 479-481

Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare.

Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn

 482-483

Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System.

Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi

 484-486

Smile Like Hollywood Star: Face Components as Game Input.

Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn

 487-489

Study on an Information Processing Model with Psychological Memory for a Kansei Robot.

Yuta Kita, Masataka Tokumaru, Noriaki Muranaka

 490-492

Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children.

Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto

 493-495

Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters.

Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru

 496-498

Development of Wall Amusements Utilizing Gesture Input.

Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami

 499-501

Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network.

Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka

 502-504

Interactive Tabu Search vs. Interactive Genetic Algorithm.

Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka

 505-507

Instant First-Person Posture Estimation.

Takafumi Serizawa, Yasuyuki Yanagida

 508-510

Monitoring User's Brain Activity for a Virtual Coach.

Bram van de Laar, Anton Nijholt, Job Zwiers

 511-513

Developing Educational and Entertaining Virtual Humans Using Elckerlyc.

Dennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar, Anton Nijholt

 514-517