8. ICEC 2010: Seoul, Korea
Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings
Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung-Hyun Han
Springer, Lecture Notes in Computer Science 6243, ISBN: 978-3-642-15398-3
Contents
Long Papers
New Interfaces and Entertainment Robots
Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino
1-8
A Card Playing Humanoid for Understanding Socio-emotional Interaction.
Min-Gyu Kim, Kenji Suzuki
9-19
DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing.
Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels
20-31
Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition.
Chris Wang, Zhiduo Liu, Sidney Fels
32-42
User Interfaces
Helping Hands: Designing Video Games with Interpersonal Touch Interaction.
Cody Watts, Ehud Sharlin, Peter Woytiuk
55-66
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience.
Doyun Park, Ji-Hyun Lee
67-78
Serious Games and Collaborative Interaction
Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot
79-90
Natalia Voynarovskaya, Roman Gorbunov, Emilia I. Barakova, René M. C. Ahn, Matthias Rauterberg
103-114
Jeroen C. J. Brok, Emilia I. Barakova
115-126
Tools and Networks
Multiple Page Recognition and Tracking for Augmented Books.
Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang
127-138
Online Scene Modeling for Interactive AR Applications.
Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang
139-150
Unnecessary Image Pair Detection for a Large Scale Reconstruction.
Jaekwang Lee, Chang-Joon Park
151-159
Online Gaming Traffic Generator for Reproducing Gamer Behavior.
Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi
160-170
Game Theory and User Studies
André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen
171-182
The Video Cube Puzzle: On Investigating Temporal Coordination.
Eric Yim, William Joseph Gaudet, Sidney Fels
193-204
Short Papers
Game Theory, User Studies and Story Telling
Analyzing the Parameters of Prey-Predator Models for Simulation Games.
Seongdong Kim, Christoph Hoffmann, Varun Ramachandran
216-223
Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication?
Naoko Tosa
232-239
Interaction and User Experience
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method.
Barbara Grüter, Miriam Oks, Andreas Lochwitz
240-247
Re-envisioning the Museum Experience: Combining New Technology with Social-Networking.
Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh
248-253
Nimish Biloria
254-261
Serious Games
Marc Herrlich, Henrik Holle, Rainer Malaka
270-277
Virtual Blowgun System for Breathing Movement Exercise.
Peichao Yu, Kazuhito Shiratori, Jun'ichi Hoshino
278-285
Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck
286-293
Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game.
Júnia Coutinho Anacleto, Johana María Rosas Villena, Marcos Alexandre Rose Silva, Sidney Fels
302-307
Tools and Methods
Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.
Budianto Tandianus, Henry Johan, Hock Soon Seah
308-316
Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park
317-325
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log.
Ruck Thawonmas, Ko Oda, Tomonori Shuda
326-333
A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors.
Tsutomu Terada, Kohei Tanaka
334-341
Research on Eclipse Based Media Art Authoring Tool for the Media Artist.
Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim
342-349
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song
350-357
Player's Model: Criteria for a Gameplay Profile Measure.
Emmanuel Guardiola, Stéphane Natkin
366-371
Robots and New Interfaces
A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction.
Megumi Masuda, Shohei Kato, Hidenori Itoh
372-380
A Biofeedback Game with Physical Actions.
Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara
381-388
Dial-Based Game Interface with Multi-modal Feedback.
Wanjoo Park, Laehyun Kim, Hyunchul Cho, Se Hyung Park
389-396
Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube.
Chan-young Bang, Jin Lee, Hye-won Jung, Ok-young Choi, Jong-Il Park
397-404
Entertaining Education: User Friendly Cutting Interface for Digital Textbooks.
Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim
405-412
Posters
Flexible Harmonic Temporal Structure for Modeling Musical Instrument.
Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama
416-418
Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems.
Giovanni Cagalaban, Seoksoo Kim
419-421
Narrative Entertainment System with Tabletop Interface.
Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino
422-424
Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music.
Ryosuke Yamanishi, Keisuke Akita, Shohei Kato
425-427
Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said
431-433
Multipresence-Enabled Mobile Spatial Audio Interfaces.
Owen Noel Newton Fernando, Michael Cohen, Adrian David Cheok
434-436
Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device.
Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu
437-439
A Sound Engine for Virtual Cities.
Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger
443-445
NetPot: Easy Meal Enjoyment for Distant Diners.
Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney Fels
446-448
Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control.
Masahide Kuwata, Kunio Sakamoto
449-451
Omni-Directional Display System for Group Activity on Life Review Therapy.
Tomoyuki Honda, Kunio Sakamoto
452-455
Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator.
Yuuki Kodama, Kunio Sakamoto
456-459
Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card.
Masahiro Nishiguchi, Kunio Sakamoto
460-463
Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology.
Koji Ohmori, Kunio Sakamoto
464-467
Eye Contact Communication System between Mobile Robots Using Invisible Code Display.
Takeru Furukawa, Kunio Sakamoto
468-471
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience.
Barbaros Bostan, Tim Marsh
472-475
John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai
476-478
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation.
Joong-Ho Lee, Won Moon, Ki-Won Yeom, Dongwook Yoon, Dong-young Kim, JungHyun Han, Ji-Hyung Park
479-481
Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare.
Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn
482-483
Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System.
Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi
484-486
Smile Like Hollywood Star: Face Components as Game Input.
Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn
487-489
Study on an Information Processing Model with Psychological Memory for a Kansei Robot.
Yuta Kita, Masataka Tokumaru, Noriaki Muranaka
490-492
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children.
Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
493-495
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters.
Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru
496-498
Development of Wall Amusements Utilizing Gesture Input.
Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami
499-501
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network.
Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka
502-504
Interactive Tabu Search vs. Interactive Genetic Algorithm.
Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka
505-507
Monitoring User's Brain Activity for a Virtual Coach.
Bram van de Laar, Anton Nijholt, Job Zwiers
511-513
Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
Dennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar, Anton Nijholt
514-517