IFIP TC6 Open Digital Library

4. ICEC 2005: Sanda, Japan

Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings

Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata

Springer, Lecture Notes in Computer Science 3711, ISBN: 3-540-29034-6



Contents

IFIP SG16 Chair's Welcome Address

A New Framework for Entertainment Computing: From Passive to Active Experience.

Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer

 1-12

Interactive Digital Storytelling

Cultural Computing with Context-Aware Application: ZENetic Computer.

Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu

 13-23

Automatic Conversion from E-Content into Animated Storytelling.

Kaoru Sumi, Katsumi Tanaka

 24-35

Key Action Technique for Digital Storytelling.

Hiroshi Mori, Junichi Hoshino

 36-47

Graphics

A New Constrained Texture Mapping Method.

Yanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng

 48-58

Protect Interactive 3D Models via Vertex Shader Programming.

Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei

 59-66

An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler.

Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu

 67-75

Advanced Interaction Design

Frame Rate Control in Distributed Game Engine.

Xizhi Li, Qinming He

 76-87

A Universal Interface for Video Game Machines Using Biological Signals.

Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji

 88-98

Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment.

Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki

 99-105

SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System.

Huayong Liu, Hui Zhang

 106-113

Social Impact and Evaluation

Online Community Building Techniques Used by Video Game Developers.

Christopher Ruggles, Greg Wadley, Martin R. Gibbs

 114-125

Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph.

Ruck Thawonmas, Katsuyoshi Hata

 126-135

Agreeing to Disagree - Pre-game Interaction and the Issue of Community.

Jonas Heide Smith

 136-147

Keyword Discovery by Measuring Influence Rates on Bulletin Board Services.

Kohei Tsuda, Ruck Thawonmas

 148-154

Seamful/Seamless Interface

Seamful Design for Location-Based Mobile Games.

Gregor Broll, Steve Benford

 155-166

A Display Table for Strategic Collaboration Preserving Private and Public Information.

Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino

 167-179

Gamble - A Multiuser Game with an Embodied Conversational Agent.

Matthias Rehm, Michael Wissner

 180-191

Touchable Interactive Walls: Opportunities and Challenges.

Kelly L. Dempski, Brandon L. W. Harvey

 192-202

Body and Face

Generic-Model Based Human-Body Modeling.

Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan Gao, Zhihua Chen

 203-214

Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions.

Young-suk Shin, Young Joon Ahn

 215-222

Subjective Age Estimation System Using Facial Images.

Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi

 223-229

A Video Based Personalized Face Model Generation Approach for Network 3D Games.

Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang

 230-238

Robot

Live Feeling on Movement of an Autonomous Robot Using a Biological Signal.

Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara, Hitoshi Matsubara

 239-247

Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots.

Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani

 248-255

Robot Navigation by Eye Pointing.

Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode

 256-267

Virtual Human with Regard to Physical Contact and Eye Contact.

Asami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki, Kiyotaka Kato

 268-278

Power, Death and Love: A Trilogy for Entertainment.

Ben Salem, Matthias Rauterberg

 279-290

Music and Sound

The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection.

Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney Fels

 291-302

Painting as an Interface for Timbre Design.

Michael Bylstra, Haruhiro Katayose

 303-314

ism: Improvisation Supporting Systems with Melody Correction and Key Vibration.

Tetsuro Kitahara, Katsuhisa Ishida, Masayuki Takeda

 315-327

Physically-Based Sound Synthesis on GPUs.

Qiong Zhang, Lu Ye, Zhigeng Pan

 328-333

On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference.

Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose

 334-344

Mixed Reality and Mobile

Augmented Reality Agents in the Development Pipeline of Computer Entertainment.

István Barakonyi, Dieter Schmalstieg

 345-356

Collaborative billiARds: Towards the Ultimate Gaming Experience.

Usman Sargaana, Hossein S. Farahani, Jong Weon Lee, Jeha Ryu, Woontack Woo

 357-367

Multi-dimensional Game Interface with Stereo Vision.

Yufeng Chen, Mandun Zhang, Peng Lu, Xiangyong Zeng, Yangsheng Wang

 368-376

Experiments of Entertainment Applications of a Virtual World System for Mobile Phones.

Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki

 377-388

Education

A Tutoring System for Commercial Games.

Pieter Spronck, H. Jaap van den Herik

 389-400

Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications.

Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi

 401-412

Design and Implementation of a Pivotal Unit in a Games Technology Degree.

Shri Rai, Chun Che Fung, Arnold Depickere

 413-421

Interactive Educational Games for Autistic Children with Agent-Based System.

Karim Sehaba, Pascal Estraillier, Didier Lambert

 422-432

Virtual Reality and Simulation

User Experiences with a Virtual Swimming Interface Exhibit.

Sidney Fels, Steve Yohanan, Sachiyo Takahashi, Yuichiro Kinoshita, Kenji Funahashi, Yasufumi Takama, Tzu-Pei Grace Chen

 433-444

Toward Web Information Integration on 3D Virtual Space.

Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno, Makoto Nagamune

 445-455

Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation.

Junichi Saruwatari, Masafumi Hagiwara

 456-467

Theory

Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.

Daniel Johnson, John A. Gardner

 468-479

The Ethics of Entertainment Computing.

Andy Sloane

 480-487

Notes on the Methodology of Pervasive Gaming.

Bo Kampmann Walther

 488-495

From Hunt the Wumpus to EverQuest: Introduction to Quest Theory.

Espen Aarseth

 496-506

Posters and Demonstration

A Computerized Interactive Toy: TSU.MI.KI.

Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino

 507-510

Multimodal Wayfinding in a Driving Simulator for the Schaire Internet Chair, a Networked Rotary Motion Platform.

Kazuya Adachi, Ken'ichiro Iwai, Eiji Yamada, Michael Cohen

 511-514

Making Collaborative Interactive Art "Ohka Rambu".

Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu

 515-518

Agents from Reality.

Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino

 519-522

AR Pueblo Board Game.

Jong Weon Lee, Byung-Chul Kim

 523-526

Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network.

Adrian David Cheok, Ke Xu, Wei Liu, Diego Diaz Garcia, Clara Boj Tovar

 527-530

Motion Illusion in Video Images of Human Movement.

Kiyoshi Fujimoto, Akihiro Yagi

 531-534

A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers.

Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka

 535-538