IFIP TC6 Open Digital Library

HCIS 2010: Brisbane, Australia

part of IFIP World Congress 2010

Human-Computer Interaction - Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings

Peter Forbrig, Fabio Paternò, Annelise Mark Pejtersen

Springer, IFIP Advances in Information and Communication Technology 332, ISBN: 978-3-642-15230-6



Contents

The Power and the Puzzles of Auditory Interfaces.

Penelope M. Sanderson

 1-2

Improving the Search for User Interface Design Patterns through Typed Relationships.

Jordan Janeiro, Simone Diniz Junqueira Barbosa, Thomas Springer, Alexander Schill

 3-14

Contributions of Psychology to the Design of Diagnostic Decision Support Systems.

Gitte Lindgaard, Janette Folkens, Catherine Pyper, Monique Frize, Robin C. Walker

 15-25

A Composite Task Meta-model as a Reference Model.

Steve Goschnick, Liz Sonenberg, Sandrine Balbo

 26-38

Future Dining Table: Dish Recommendation Based on Dining Activity Recognition.

Tomoo Inoue

 39-49

Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation.

Julia Niemann, Volker Presse, Jessika Reissland, Anja Naumann

 50-57

Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain.

Daniel Sinnig, Kristina Pitula, Richard Becker, Thiruvengadam Radhakrishnan, Peter Forbrig

 58-69

Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train).

Waralak Vongdoiwang Siricharoen

 70-79

Development of Wearable Device by Kid's Friendly Design for Kid's Safety.

SeungHee Lee, Jahee Sohn, Atsushi Usami, Masatoshi Hamanaka

 80-85

Towards a Usability Coaching Method for Institutionalizing Usability in Organisations.

Åsa Cajander, Elina Eriksson, Jan Gulliksen

 86-97

The Focus on Usability in Testing Practices in Industry.

Marta Kristín Lárusdóttir, Emma Run Bjarnadottir, Jan Gulliksen

 98-109

Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants.

Marco Pretorius, Judy van Biljon, Estelle de Kock

 110-121

Supporting the Spreadsheet Idea for Interactive Database Applications.

Mario Gleichmann, Thomas Hasart, Ilvio Bruder, Peter Forbrig

 122-132

What Is Culture? Toward Common Understandings of Culture in HCI.

Anette Löfström

 133-141

Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.

Michael D. Kickmeier-Rust, Dietrich Albert

 142-151

Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii.

Yin-Leng Theng, Pei Foon Teo, Phuong Huynh Truc

 152-162

Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos.

Jonghak Kim, Taekwon Jang, Joonhyuk Yang, Jung-hee Ryu

 163-174

Generating Exploratory Search Interfaces for the Semantic Web.

Michal Tvarozek, Mária Bieliková

 175-186

Can Adaptive Interfaces Improve the Usability of Mobile Applications?

Janet Louise Wesson, Akash Singh, Bradley van Tonder

 187-198

Video Game Design for Mobile Phones.

Jaime Sánchez, Matías Espinoza

 199-210

EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking.

Yuqing Mao, Haifeng Shen, Chengzheng Sun

 211-222

Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots.

Jeong Woo Park, Woo Hyun Kim, Won Hyong Lee, Myung Jin Chung

 223-233

Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations.

Daniel Scherer, Maria de Fátima Queiroz Vieira, José Alves do N. Neto

 234-245

Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.

Vivian Hsueh-Hua Chen, Henry Been-Lirn Duh

 246-254

Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization.

Mohd Afandi Md Amin, Richi Nayak

 255-264

An Approach to Information Presentation Employing Game Principles and Physics Based Interaction.

Mária Bieliková, Michal Lohnický, Daniel Svonava

 265-268

Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition.

Ying-ying Huang

 269-272

Experiments with Adaptable Interfaces for Elderly People.

Norbert Kuhn, Stefan Richter 0003, Michael Schmidt, Andreas Truar, Markus Schwinn, Stefan Naumann, Markus Dick

 273-276

The Practice of Interaction Design.

Ann Lantz

 277-280

Artefacts as a Cultural and Collaborative Probe in Interaction Design.

Arminda Lopes

 281-284

An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose.

Ming-Jen Wang, Chien-Hao Tseng, Cherng-Yeu Shen

 285-288

From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt.

Yin-Leng Theng, Eng Kiat Ting, Xuehong Tao

 289-292

The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.

Mona Erfani, Magy Seif El-Nasr, David Milam, Bardia Aghabeigi, Beth Aileen Lameman, Bernhard E. Riecke, Hamid Maygoli, Sang Mah

 293-296

New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback.

Zdena Lustigova, Aude Dufresne, François Courtemanche

 297-300

Personalized Sightseeing Tours Support Using Mobile Devices.

Ricardo Anacleto, Nuno Luz, Lino Figueiredo

 301-304

Reaction on a Change of User Context in Complex Mobile User Adaptive System.

Ondrej Krejcar

 305-308

Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?

Becky Sue Parton, Robert Hancock, John Dawson

 309-312