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Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.19-26, ⟨10.1007/978-3-662-45212-7_3⟩
Conference papers
hal-01408500v1
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Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data Exploration18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.43-64, ⟨10.1007/978-3-030-85613-7_4⟩
Conference papers
hal-04292377v1
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A Grammar-Based Framework for Rehabilitation Exergames15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.38-50, ⟨10.1007/978-3-319-46100-7_4⟩
Conference papers
hal-01640271v1
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Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.42-51, ⟨10.1007/978-3-662-45212-7_6⟩
Conference papers
hal-01408503v1
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The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.66-73, ⟨10.1007/978-3-662-45212-7_9⟩
Conference papers
hal-01408506v1
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Ora – Save the Forest! Designing a Social Impact Game13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.84-91, ⟨10.1007/978-3-662-45212-7_11⟩
Conference papers
hal-01408508v1
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Player's model: criteria for a gameplay profile measure9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.366-371, ⟨10.1007/978-3-642-15399-0_39⟩
Conference papers
hal-01059008v1
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