%0 Conference Proceedings %T Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games %+ Dhurakij Pundit University [Bangkok] (DPU) %+ Queensland University of Technology [Brisbane] (QUT) %A Inchamnan, Wilawan %A Wyeth, Peta %A Johnson, Daniel %Z Part 1: Digital Games and Interactive Entertainment %< avec comité de lecture %( Lecture Notes in Computer Science %B 13th International Conference Entertainment Computing (ICEC) %C Sydney, Australia %Y Yusuf Pisan %Y Nikitas M. Sgouros %Y Tim Marsh %I Springer %3 Entertainment Computing – ICEC 2014 %V LNCS-8770 %P 19-26 %8 2014-10-01 %D 2014 %R 10.1007/978-3-662-45212-7_3 %K Videogames %K Creative gameplay %K Behavioral analysis %K Expert review %Z Computer Science [cs]Conference papers %X This paper describes a design framework intended to conceptually map the influence that game design has on the creative activity people engage in during gameplay. The framework builds on behavioral and verbal analysis of people playing puzzle games. The analysis was designed to better understand the extent to which gameplay activities within different games facilitate creative problem solving. We have used an expert review process to evaluate these games in terms of their game design elements and have taken a cognitive action approach to this process to investigate how particular elements produce the potential for creative activity. This paper proposes guidelines that build upon our understanding of the relationship between the creative processes that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity. %G English %Z TC 14 %2 https://inria.hal.science/hal-01408500/document %2 https://inria.hal.science/hal-01408500/file/978-3-662-45212-7_3_Chapter.pdf %L hal-01408500 %U https://inria.hal.science/hal-01408500 %~ IFIP-LNCS %~ IFIP %~ IFIP-LNCS-8770 %~ IFIP-ICEC %~ IFIP-TC14