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Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.87-96, ⟨10.1007/978-3-319-67684-5_6⟩
Conference papers
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Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.171-182, ⟨10.1007/978-3-642-15399-0_16⟩
Conference papers
hal-01055645v1
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A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.436-440, ⟨10.1007/978-3-030-34644-7_42⟩
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The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.392-395, ⟨10.1007/978-3-319-66715-7_47⟩
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“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.375-395, ⟨10.1007/978-3-030-29384-0_23⟩
Conference papers
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Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.175-187, ⟨10.1007/978-3-319-99426-0_15⟩
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelEntertainment Computing - ICEC 2012, Sep 2012, Bremen, Germany. pp.193-206, ⟨10.1007/978-3-642-33542-6_17⟩
Conference papers
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Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
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$\delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.158-171, ⟨10.1007/978-3-030-34644-7_13⟩
Conference papers
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How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.223-235, ⟨10.1007/978-3-030-89394-1_17⟩
Conference papers
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Comedy in the Ludonarrative of Video Games17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.115-126, ⟨10.1007/978-3-319-99426-0_10⟩
Conference papers
hal-02128618v1
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Cognitive Processes Involved in Video Game Identification11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.75-84, ⟨10.1007/978-3-642-33542-6_7⟩
Conference papers
hal-01556143v1
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Productive Gaming15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.260-265, ⟨10.1007/978-3-319-46100-7_27⟩
Conference papers
hal-01640274v1
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Exploring Haptic Feedback in Exergames13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.18-35, ⟨10.1007/978-3-642-23771-3_2⟩
Conference papers
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SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.157-168, ⟨10.1007/978-3-319-66715-7_16⟩
Conference papers
hal-01771244v1
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Player's model: criteria for a gameplay profile measure9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.366-371, ⟨10.1007/978-3-642-15399-0_39⟩
Conference papers
hal-01059008v1
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