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publicationDateY_i : 2014
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The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement

Sean Costain , Dale Patterson
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.66-73, ⟨10.1007/978-3-662-45212-7_9⟩
Conference papers hal-01408506v1
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Fractal Complexity in Built and Game Environments

Daniel Della-Bosca , Dale Patterson , Sean Costain
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.167-172, ⟨10.1007/978-3-662-45212-7_21⟩
Conference papers hal-01408518v1

Entertainment Computing - ICEC2014

Yusuf Pisan , Nikitas M. Sgouros , Tim Marsh
Springer, LNCS-8770, 2014, Lecture Notes in Computer Science, 978-3-662-45211-0. ⟨10.1007/978-3-662-45212-7⟩
Books hal-01408567v1
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Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore School

Tim Marsh , Sim Joo Jin , Chia Ching Hong
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.217-219, ⟨10.1007/978-3-662-45212-7_27⟩
Conference papers hal-01408566v1
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Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement

Tim Marsh , Bonnie Nardi
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.42-51, ⟨10.1007/978-3-662-45212-7_6⟩
Conference papers hal-01408503v1
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Generative Methods for Automated Music Video Editing

Julia Stefan
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.226-228, ⟨10.1007/978-3-662-45212-7_30⟩
Conference papers hal-01408556v1