@inproceedings{dellabosca:hal-01408518, TITLE = {{Fractal Complexity in Built and Game Environments}}, AUTHOR = {Della-Bosca, Daniel and Patterson, Dale and Costain, Sean}, URL = {https://inria.hal.science/hal-01408518}, NOTE = {Part 3: Computational Methodologies for Entertainment}, BOOKTITLE = {{13th International Conference Entertainment Computing (ICEC)}}, ADDRESS = {Sydney, Australia}, EDITOR = {Yusuf Pisan and Nikitas M. Sgouros and Tim Marsh}, PUBLISHER = {{Springer}}, SERIES = {Entertainment Computing -- ICEC 2014}, VOLUME = {LNCS-8770}, PAGES = {167-172}, YEAR = {2014}, MONTH = Oct, DOI = {10.1007/978-3-662-45212-7\_21}, KEYWORDS = {fractal ; surface ; complexity ; built environment ; computer game}, PDF = {https://inria.hal.science/hal-01408518/file/978-3-662-45212-7_21_Chapter.pdf}, HAL_ID = {hal-01408518}, HAL_VERSION = {v1}, }