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Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts

Ioana Andreea Stanescu , Antoniu Stefan , Jannicke Madeleine Baalsrud Hauge
15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.3-14, ⟨10.1007/978-3-319-46100-7_1⟩
Conference papers hal-01640288v1
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Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media

J. Hauge , T. Lim , S. Louchart , I. A. Stanescu , M. Ma , et al.
14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.560-565, ⟨10.1007/978-3-319-24589-8_57⟩
Conference papers hal-01758461v1
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Exploring Pervasive Entertainment Games to Construct Learning Paths

Jannicke Hauge , Ioana Andreea Stefan , Antoniu Stefan
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.196-201, ⟨10.1007/978-3-319-66715-7_21⟩
Conference papers hal-01771229v1