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Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications

Polona Caserman , Michelle Martinussen , Stefan Göbel
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.57-69, ⟨10.1007/978-3-030-34644-7_5⟩
Conference papers hal-03652010v1
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Future Trends in Game Authoring Tools

Florian Mehm , Christian Reuter , Stefan Göbel , Ralf Steinmetz
11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.536-541, ⟨10.1007/978-3-642-33542-6_70⟩
Conference papers hal-01556141v1
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Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games

Thomas Tregel , Felix Leber , Stefan Göbel
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.470-476, ⟨10.1007/978-3-030-34644-7_48⟩
Conference papers hal-03652020v1
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PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol

Augusto Garcia-Agundez , Mareike Goosses , Robert Konrad , Manuel Stork , Hagen Becker , et al.
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.402-406, ⟨10.1007/978-3-030-34644-7_35⟩
Conference papers hal-03652033v1

Entertainment Computing and Serious Games

Erik Spek , Stefan Göbel , Ellen Yi-Luen Do , Esteban Clua , Jannicke Baalsrud Hauge
Springer International Publishing, LNCS-11863, 2019, Lecture Notes in Computer Science, 978-3-030-34643-0. ⟨10.1007/978-3-030-34644-7⟩
Books hal-03652053v1