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Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.383-390, ⟨10.1007/978-3-319-24589-8_30⟩
Conference papers
hal-01758420v1
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Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.125-139, ⟨10.1007/978-3-319-66715-7_13⟩
Conference papers
hal-01771265v1
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Designing a Creature Believability Scale for Videogames16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.257-269, ⟨10.1007/978-3-319-66715-7_28⟩
Conference papers
hal-01771271v1
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Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.97-112, ⟨10.1007/978-3-319-66715-7_11⟩
Conference papers
hal-01771281v1
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Validating the Creature Believability Scale for Videogames17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.198-204, ⟨10.1007/978-3-319-99426-0_17⟩
Conference papers
hal-02128616v1
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Entertainment Computing – ICEC 2018Springer International Publishing, LNCS-11112, 2018, Lecture Notes in Computer Science, 978-3-319-99425-3. ⟨10.1007/978-3-319-99426-0⟩
Books
hal-02128627v1
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