Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise - IFIP - Lecture Notes in Computer Science Access content directly
Conference Papers Year : 2021

Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise

Abstract

Although many people have a positive intention to be more active, a key challenge remains to turn this intention into action. Social support as a motivational strategy can increase adherence in exercise and can be provided by relational agents as a substitute for human coaches. We first conducted an exploratory two-week user study, to explore how emotional design and tangible interaction influences experience and motivation to exercise. We then designed a propositional research object Raya, a tangible exercise buddy that helps one to realize their workout by reminding them of their goals and self-commitment. We invite designers to bridge the gap in the design space of sport-related technologies by designing tangible artefacts embedding supportive and qualitative aesthetics of interaction rather than focusing on performance.
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hal-04291185 , version 1 (17-11-2023)

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Daphne Menheere, Alynne De Haan, Steven Vos, Carine Lallemand. Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.471-475, ⟨10.1007/978-3-030-85607-6_60⟩. ⟨hal-04291185⟩
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