%0 Conference Proceedings %T Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise %+ Department of Industrial Design [Eindhoven] %+ University of Luxembourg [Luxembourg] %A Menheere, Daphne %A Haan, Alynne, De %A Vos, Steven %A Lallemand, Carine %Z Part 7: Posters %< avec comité de lecture %@ 978-3-030-85606-9 %( Lecture Notes in Computer Science %B 18th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bari, Italy %Y Carmelo Ardito %Y Rosa Lanzilotti %Y Alessio Malizia %Y Helen Petrie %Y Antonio Piccinno %Y Giuseppe Desolda %Y Kori Inkpen %I Springer International Publishing %3 Human-Computer-Interaction – INTERACT 2021 %V LNCS-12936 %N Part V %P 471-475 %8 2021-08-30 %D 2021 %R 10.1007/978-3-030-85607-6_60 %K Exercise motivation %K Empathic virtual agent %K Tangible interaction %Z Computer Science [cs]Conference papers %X Although many people have a positive intention to be more active, a key challenge remains to turn this intention into action. Social support as a motivational strategy can increase adherence in exercise and can be provided by relational agents as a substitute for human coaches. We first conducted an exploratory two-week user study, to explore how emotional design and tangible interaction influences experience and motivation to exercise. We then designed a propositional research object Raya, a tangible exercise buddy that helps one to realize their workout by reminding them of their goals and self-commitment. We invite designers to bridge the gap in the design space of sport-related technologies by designing tangible artefacts embedding supportive and qualitative aesthetics of interaction rather than focusing on performance. %G English %Z TC 13 %2 https://inria.hal.science/hal-04291185/document %2 https://inria.hal.science/hal-04291185/file/520519_1_En_60_Chapter.pdf %L hal-04291185 %U https://inria.hal.science/hal-04291185 %~ LORIA2 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-12936