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System and context - on a discernable source of emergent game play and the process-oriented method9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.240-247, ⟨10.1007/978-3-642-15399-0_23⟩
Conference papers
hal-01059224v1
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Event-Based Data Collection Engine for Serious Games9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.294-301, ⟨10.1007/978-3-642-15399-0_30⟩
Conference papers
hal-01055631v1
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Dial-based Game Interface with Multi-modal Feedback9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.389-396, ⟨10.1007/978-3-642-15399-0_42⟩
Conference papers
hal-01055620v1
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Smile Like Hollywood Star: Face Components as Game Input9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.487-489, ⟨10.1007/978-3-642-15399-0_68⟩
Conference papers
hal-01055593v1
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Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.482-483, ⟨10.1007/978-3-642-15399-0_66⟩
Conference papers
hal-01055595v1
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Analyzing Computer Game Narratives9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.224-231, ⟨10.1007/978-3-642-15399-0_21⟩
Conference papers
hal-01055639v1
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Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.32-42, ⟨10.1007/978-3-642-15399-0_4⟩
Conference papers
hal-01055613v1
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Development of Wall Amusements Utilizing Gesture Input9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.499-501, ⟨10.1007/978-3-642-15399-0_72⟩
Conference papers
hal-01055588v1
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The Video Cube Puzzle: On Investigating Temporal Coordination9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.193-204, ⟨10.1007/978-3-642-15399-0_18⟩
Conference papers
hal-01055643v1
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Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-term MissionsHyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. Entertainment Computing - ICEC 2010, 6243, Springer, pp.103-114, 2010, Lecture Notes in Computer Science, 978-3-642-15398-3. ⟨10.1007/978-3-642-15399-0_10⟩
Book sections
hal-01055651v1
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Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.493-495, ⟨10.1007/978-3-642-15399-0_70⟩
Conference papers
hal-01055590v1
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Player's model: criteria for a gameplay profile measure9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.366-371, ⟨10.1007/978-3-642-15399-0_39⟩
Conference papers
hal-01059008v1
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Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.302-307, ⟨10.1007/978-3-642-15399-0_31⟩
Conference papers
hal-01055630v1
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