Filter your results
- 7
- 7
- 7
- 1
- 1
- 1
- 4
- 7
- 4
- 4
- 4
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
|
|
sorted by
|
|
Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt Set15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.173-186, ⟨10.1007/978-3-319-46100-7_15⟩
Conference papers
hal-01640270v1
|
||
|
Study on an Information Processing Model with Psychological Memory for a Kansei Robot9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.490-492, ⟨10.1007/978-3-642-15399-0_69⟩
Conference papers
hal-01055592v1
|
||
|
Social Materiality of Smartphone Game Apps14th IFIP International Conference on Human Choice and Computers (HCC), Sep 2020, Tokyo, Japan. pp.315-322, ⟨10.1007/978-3-030-62803-1_25⟩
Conference papers
hal-03525255v1
|
||
|
Case Study of Practice of the Tea Ceremony (Sado) through Distance Education11th IFIP International Conference on Human Choice and Computers (HCC), Jul 2014, Turku, Finland. pp.136-145, ⟨10.1007/978-3-662-44208-1_12⟩
Conference papers
hal-01383053v1
|
||
|
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.496-498, ⟨10.1007/978-3-642-15399-0_71⟩
Conference papers
hal-01055589v1
|
||
|
Interactive Tabu Search vs. Interactive Genetic Algorithm9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.505-507, ⟨10.1007/978-3-642-15399-0_74⟩
Conference papers
hal-01055586v1
|
||
|
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.502-504, ⟨10.1007/978-3-642-15399-0_73⟩
Conference papers
hal-01055587v1
|