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Procedural Content Generation of Rhythm Games Using Deep Learning Methods1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.134-145, ⟨10.1007/978-3-030-34644-7_11⟩
Conference papers
hal-03652042v1
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Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.475-481, ⟨10.1007/978-3-030-89394-1_41⟩
Conference papers
hal-04144364v1
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Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.126-133, ⟨10.1007/978-3-030-65736-9_11⟩
Conference papers
hal-03686013v1
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Differential Cryptanalysis and Boomerang Cryptanalysis of LBlock1st Cross-Domain Conference and Workshop on Availability, Reliability, and Security in Information Systems (CD-ARES), Sep 2013, Regensburg, Germany. pp.1-15
Conference papers
hal-01506560v1
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