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Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.42-54, ⟨10.1007/978-3-030-34644-7_4⟩
Conference papers
hal-03652054v1
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Provenance in Gamification Business Systems20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.277-288, ⟨10.1007/978-3-030-89394-1_21⟩
Conference papers
hal-04144394v1
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Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.52-63, ⟨10.1007/978-3-319-99426-0_5⟩
Conference papers
hal-02128589v1
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