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2 results
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Procedural Content Generation of Rhythm Games Using Deep Learning Methods1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.134-145, ⟨10.1007/978-3-030-34644-7_11⟩
Conference papers
hal-03652042v1
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Channel Choice Complications18th International Conference on Electronic Government (EGOV), Sep 2019, San Benedetto del Tronto, Italy. pp.139-151, ⟨10.1007/978-3-030-27325-5_11⟩
Conference papers
hal-02445798v1
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