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labStructName_s : Bremer Institut für Produktion und Logistik GmbH
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Exploring Pervasive Entertainment Games to Construct Learning Paths

Jannicke Hauge , Ioana Andreea Stefan , Antoniu Stefan
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.196-201, ⟨10.1007/978-3-319-66715-7_21⟩
Conference papers hal-01771229v1