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A Revisit of the Measurements on Engagement in Videogames: A New Scale Development15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.247-252, ⟨10.1007/978-3-319-46100-7_25⟩
Conference papers
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InvisibleSound: An App Enabling Blind People to Compose Music16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.38-43, ⟨10.1007/978-3-319-66715-7_5⟩
Conference papers
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Towards a Framework for Gamification-Based Intervention Mapping in mHealth14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.508-513, ⟨10.1007/978-3-319-24589-8_48⟩
Conference papers
hal-01758426v1
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Survival on Mars - A VR Experience19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.240-247, ⟨10.1007/978-3-030-65736-9_20⟩
Conference papers
hal-03686015v1
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Entertainment Computing - ICEC 2016Springer International Publishing, LNCS-9926, 2016, Lecture Notes in Computer Science, 978-3-319-46099-4. ⟨10.1007/978-3-319-46100-7⟩
Books
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Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.126-134, ⟨10.1007/978-3-319-46100-7_11⟩
Conference papers
hal-01640294v1
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Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.151-162, ⟨10.1007/978-3-030-65736-9_14⟩
Conference papers
hal-03686010v1
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Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.366-376, ⟨10.1007/978-3-030-34644-7_30⟩
Conference papers
hal-03652014v1
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Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.52-63, ⟨10.1007/978-3-319-99426-0_5⟩
Conference papers
hal-02128589v1
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Designing Game-Based Interventions for Subverting Normative Attitudes16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.113-124, ⟨10.1007/978-3-319-66715-7_12⟩
Conference papers
hal-01771301v1
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Using Drones for Virtual Tourism13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.238-240, ⟨10.1007/978-3-662-45212-7_34⟩
Conference papers
hal-01408561v1
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MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.463-468, ⟨10.1007/978-3-319-24589-8_41⟩
Conference papers
hal-01758422v1
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A Virtual Training Tool for Giving Talks11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.53-66, ⟨10.1007/978-3-642-33542-6_5⟩
Conference papers
hal-01556125v1
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Performance Evaluation of Computer and Communication Systems. Milestones and Future ChallengesSpringer, LNCS-6821, 2011, Lecture Notes in Computer Science, 978-3-642-25574-8. ⟨10.1007/978-3-642-25575-5⟩
Books
hal-01586887v1
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Diminishing Reality17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.28-39, ⟨10.1007/978-3-319-99426-0_3⟩
Conference papers
hal-02128609v1
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A Need for Interactive Music Videos13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.244-246, ⟨10.1007/978-3-662-45212-7_36⟩
Conference papers
hal-01408563v1
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Playful-Consumption Experience in Digital Game Playing: A Scale Development16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.290-296, ⟨10.1007/978-3-319-66715-7_32⟩
Conference papers
hal-01771285v1
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A Procedurally Generated World for a Zombie Survival Game19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.65-76, ⟨10.1007/978-3-030-65736-9_5⟩
Conference papers
hal-03686031v1
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Diminished Reality Based on 3D-Scanning1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.3-14, ⟨10.1007/978-3-030-34644-7_1⟩
Conference papers
hal-03652047v1
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Procedural Creation of Behavior Trees for NPCs19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.285-296, ⟨10.1007/978-3-030-65736-9_26⟩
Conference papers
hal-03686014v1
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Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.51-62, ⟨10.1007/978-3-319-46100-7_5⟩
Conference papers
hal-01640284v1
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Data Reduction of Indoor Point CloudsEsteban Clua; Licinio Roque; Artur Lugmayr; Pauliina Tuomi. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. Springer International Publishing, Lecture Notes in Computer Science, LNCS-11112, pp.277-283, 2018, Entertainment Computing – ICEC 2018. ⟨10.1007/978-3-319-99426-0_29⟩
Conference poster
hal-02128604v1
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