%0 Conference Proceedings %T Designing Game-Based Interventions for Subverting Normative Attitudes %+ University of Vienna [Vienna] %A Polzer, Mikel %A Hlavacs, Helmut %Z Part 3: Serious Games %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 113-124 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_12 %K Social impact games %K Prejudice reduction %K Embedded persuasion %K Activist games %K Queer game design %Z Computer Science [cs]Conference papers %X The present study explores persuasive and interventional strategies for designing and evaluating low-threshold browser games that adequately aim for affording prejudice-reducing social impact in everyday life scenarios. Our investigation was guided by the premise that a covert persuasion approach is suited for also reaching out to otherwise adverse attitude holders. Building on a framework for embedding change-related messages into games by their design, and in combination with rhetorical techniques and subversive strategies from queer-theoretical philosophy and social psychology, we modified an existing impactful game about Coming Out so as to obfuscate its change-related content, and make it more approachable for a not-queer audience. The evaluation of the modified prototype suggests the efficacy of the employed strategies for facilitating and elevating emotional engagement based on group membership effects, which is linked to a greater potential for attitude change and prejudice reduction. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771301/document %2 https://inria.hal.science/hal-01771301/file/978-3-319-66715-7_12_Chapter.pdf %L hal-01771301 %U https://inria.hal.science/hal-01771301 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507