Table of Contents
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Entertainment Computing – ICEC2014 Yusuf Pisan Nikitas M. Sgouros, Tim Marsh (Eds.)
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Front Matter |
Digital Games and Interactive Entertainment
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Trees of Tales: A Playful Reading Application for Arabic Children Fatma Alaamri, Stefan Greuter, Steffen Walz |
3-10 |
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems Lauren Ferro, Steffen Walz, Stefan Greuter |
11-18 |
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games Wilawan Inchamnan, Peta Wyeth, Daniel Johnson |
19-26 |
Conceptual Model and System for Genre-Focused Interactive Storytelling Börje Karlsson, Antonio Furtado |
27-35 |
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study Simone Kriglstein, Ross Brown, Günter Wallner |
36-41 |
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement Tim Marsh, Bonnie Nardi |
42-51 |
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences Marija Nakevska, Anika Sanden, Mathias Funk, Jun Hu, Matthias Rauterberg |
52-59 |
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres Katharine Neil, Denise Vries, Stéphane Natkin |
60-65 |
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement Sean Costain, Dale Patterson |
66-73 |
Entertainment for Purpose and Persuasion
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A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies Reem Altamimi, Geoff Skinner, Keith Nesbitt |
77-83 |
Ora – Save the Forest! Designing a Social Impact Game Hazel Bradshaw, E. Holland, Mark Billinghurst |
84-91 |
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation Richard Byrne, Florian Mueller |
92-99 |
Assessing the Kinect’s Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People Jaime Garcia, Yusuf Pisan, Chek Tan, Karla Navarro |
100-107 |
Code Your Own Game: The Case of Children with Hearing Impairments Michail Giannakos, Letizia Jaccheri |
108-116 |
Developing Emergent Play in Collaborative Online Experiences Damian Hills |
117-124 |
Race By Hearts Tobias Sonne, Mads Jensen |
125-132 |
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games Erik Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg |
133-138 |
Designing a Digital Experience for Young Children with Developmental Disabilities Peta Wyeth, Joshua Hall, Daniel Johnson |
139-146 |
Computational Methodologies for Entertainment
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ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters Anand Bhojan, Hong Wong |
149-158 |
Personas versus Clones for Player Decision Modeling Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios Yannakakis |
159-166 |
Fractal Complexity in Built and Game Environments Daniel Della-Bosca, Dale Patterson, Sean Costain |
167-172 |
Artificial Intelligence Model of an Smartphone-Based Virtual Companion Elham Saadatian, Thoriq Salafi, Hooman Samani, Yu Lim, Ryohei Nakatsu |
173-178 |
Entertainment Devices, Platforms and Systems
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SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi |
181-188 |
HANASUI: Multi-view Observable and Movable Fogscreen Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino |
189-196 |
Interactive Art, Performance and Novel Interactions
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Designing Interactive Public Art Installations: New Material Therefore New Challenges Jun Hu, Mathias Funk, Yu Zhang, Feng Wang |
199-206 |
Interactive Performance Art Using Musical Instrument Daegeum for Healing Youngmi Kim |
207-213 |
Short Papers
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Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore School Tim Marsh, Sim Joo Jin, Chia Ching Hong |
217-219 |
Adaptive Decision Making in Microsimulations of Urban Traffic in Virtual Environments Fabian Krueger, Sven Seele, Rainer Herpers, Peter Becker, Christian Bauckhage |
220-222 |
Autonomous Landing of AR.Drone Roman Barták,, Andrej Hraško,, David Obdržálek |
223-225 |
Generative Methods for Automated Music Video Editing Julia Stefan |
226-228 |
Correlation between Facial Expressions and the Game Experience Questionnaire Chek Tien Tan, Sander Bakkes, Yusuf Pisan |
229-231 |
Implementing Virtual Clients in Quake III Arena Stig Magnus Halvorsen, Kjetil Raaen |
232-234 |
TwitterFM: An Experimental Application in Entertainment and Social Broadcasting Theodoros Kalaitzidis,, Nikitas Sgouros |
235-237 |
Using Drones for Virtual Tourism David Mirk, Helmut Hlavacs |
238-240 |
Informative Sound and Performance in a Team Based Computer Game Patrick Ng, Keith Nesbitt, Karen Blackmore |
241-243 |
A Need for Interactive Music Videos Metic Cakmak, Helmut Hlavacs |
244-246 |