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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.292-305, ⟨10.1007/978-3-642-33542-6_25⟩
Conference papers
hal-01556165v1
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A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.306-317, ⟨10.1007/978-3-642-33542-6_26⟩
Conference papers
hal-01556168v1
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