From Objective to Subjective Difficulty Evaluation in Video Games - Human-Computer Interaction – INTERACT 2017 - Part II Access content directly
Conference Papers Year : 2017

From Objective to Subjective Difficulty Evaluation in Video Games

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hal-01678476 , version 1 (09-01-2018)

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Thomas T.C.C. Constant, Guillaume Levieux, Axel Buendia, Stéphane Natkin. From Objective to Subjective Difficulty Evaluation in Video Games. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.107-127, ⟨10.1007/978-3-319-67684-5_8⟩. ⟨hal-01678476⟩
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