Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation - Human-Computer Interaction – INTERACT 2017 - Part I Access content directly
Conference Papers Year : 2017

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation

Vanessa Cesário
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Sónia Matos
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  • PersonId : 1025940
Marko Radeta
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  • PersonId : 1025941
Valentina Nisi
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  • PersonId : 1025942

Abstract

The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. Adopting a user-driven innovation framework along with cooperative inquiry, we report and discuss a case study that has been designed to involve users in the ideation of interpretive experiences for a local museum. Working in collaboration with the Natural History Museum of Funchal, this contribution will present and discuss co-design sessions that were aimed at participants with ages 15 to 17 and where they were asked to ideate an interactive museum experience. As a result of the co-design sessions, we have found several design patterns. We have grouped these patterns into four categories that express the interests of a teenage audience; these categories are: “interactions”, “gaming”, “localization” and “social media”. Our findings suggest that teenagers value interactive technologies when visiting museums and that user-driven innovation plays an important role when involving this specific audience in the design of user experiences for museums.
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hal-01676176 , version 1 (05-01-2018)

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Vanessa Cesário, Sónia Matos, Marko Radeta, Valentina Nisi. Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.232-241, ⟨10.1007/978-3-319-67744-6_16⟩. ⟨hal-01676176⟩
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