Investigating Learners’ Behaviours When Interacting with a Programming Microworld - Empowering Learners for Life in the Digital Age: IFIP TC 3 Open Conference on Computers in Education
Conference Papers Year : 2019

Investigating Learners’ Behaviours When Interacting with a Programming Microworld

Abstract

In our attempt to support Object-Oriented Programming (OOP) learning for beginners, we designed a novel microworld called PrOgO. It is based on a three-dimensional (3D) constructive game metaphor for describing OOP basic concepts and their implementation. In this paper, we describe a study about the use of PrOgO by beginners to investigate their behaviours when interacting with the programming microworld. The study is based on the collection, analysis and reporting of data about players (playing analytics). The data analysis allows the identification and the characterisation of different behaviours. From an educational perspective, the expected behaviour has been confirmed for a limited number of students. This enabled us to conclude that the design of the game needs to be improved. In addition, behaviours triggered by most students might have other educational values, which could be confirmed by other similar studies.
Fichier principal
Vignette du fichier
481033_1_En_7_Chapter.pdf (380.28 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-02370937 , version 1 (19-11-2019)

Licence

Identifiers

Cite

Fahima Djelil, Pierre-Alain Muller, Eric Sanchez. Investigating Learners’ Behaviours When Interacting with a Programming Microworld. Open Conference on Computers in Education (OCCE), Jun 2018, Linz, Austria. pp.67-76, ⟨10.1007/978-3-030-23513-0_7⟩. ⟨hal-02370937⟩
43 View
53 Download

Altmetric

Share

More