Table of Contents
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Empowering Learners for Life in the Digital Age Don Passey, Rosa Bottino, Cathy Lewin, Eric Sanchez |
Front Matter |
Computational Thinking
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Computational Thinking on the Way to a Cultural Technique Andreas Bollin, Peter Micheuz |
3-13 |
Computational Thinking and Problem-Solving in the Context of IEA-ICILS 2018 Birgit Eickelmann, Amelie Labusch, Mario Vennemann |
14-23 |
Cultivating Computational Thinking Through Data Practice Djordje Kadijevich |
24-33 |
Transformative Computational Thinking in Mathematics Andrew Fluck, C. Chin, Dev Ranmuthugala |
34-43 |
Programming and Computer Science Education
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Teachers’ Perspectives on Learning and Programming Environments for Secondary Education Riko Kelter, Matthias Kramer, Torsten Brinda |
47-55 |
Multivocal Challenge Toward Measuring Computational Thinking Yoshiaki Matsuzawa, Kazuyoshi Murata, Seiichi Tani |
56-66 |
Investigating Learners’ Behaviours When Interacting with a Programming Microworld Fahima Djelil, Pierre-Alain Muller, Eric Sanchez |
67-76 |
A Semi-automated Approach to Categorise Learning Outcomes into Digital Literacy or Computer Science Stefan Pasterk, Max Kesselbacher, Andreas Bollin |
77-87 |
Teachers’ Education and Professional Development
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Who’s Teaching the Teachers? Amber Mcleod, Kelly Carabott |
91-100 |
Exploratory Study on the Effort Perceived by In-service K-12 Teachers from Subject Areas not Specialising in Computer Science Who Are Complete CS Novices Paolo Tosato, Monica Banzato |
101-111 |
Hanging Pictures or Searching the Web N. Yiannoutsou, N. Otero, Wolfgang Müller, C. Neofytou, M. Miltiadous, T. Hadzilacos |
112-121 |
Designing an Educational Action Task Force for MOOCs and Online Course Production Halvdan Haugsbakken, Inger Langseth |
122-127 |
A Teaching Process Oriented Model for Quality Assurance in Education - Usability and Acceptability Elisa Reçi, Andreas Bollin |
128-137 |
Games-Based Learning and Gamification
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Collaboration Platform for Public and Private Actors in Educational Games Development Jaana Holvikivi, Leenu Juurola, Maija Nuorteva |
141-150 |
Students’ Conducts During a Digital Game-Based Museum School Visit Eric Sanchez, Elsa Paukovics, Sylvia Müller, Nicolas Kramar, Antoine Widmer |
151-160 |
Assessing Social Engagement in a Digital Role-Playing Game Guillaume Bonvin, Eric Sanchez, Pierre-Antoine Champin, Rémi Casado, Nathalie Guin, Marie Lefevre |
161-166 |
A Learning Analytics Approach in Web-Based Multi-user Learning Games Matthias Ehlenz, Thiemo Leonhardt, Ulrik Schroeder |
167-171 |
Learning in Specific and Disciplinary Contexts
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The Role of Audiovisual Translation in Mediating Foreign Language Learning Rasha Alokaily |
175-186 |
Innovation in Language Teaching and Learning Veruska Caro-Barek |
187-196 |
An Investigation of the Impact of Haptics for Promoting Understanding of Difficult Concepts in Cell Biology Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Natasha Barrett, Chris Jones, Ros Johnson |
197-206 |
Personality-Based Group Formation Amir Mujkanovic, Andreas Bollin |
207-217 |
Learning in Social Networking Environments
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Social Networks as Learning Delivery Platforms Yaacov Katz |
221-230 |
Learning to Share by Reflection-on-Action on an Enterprise Social Media Platform Halvdan Haugsbakken |
231-240 |
Self-assessment, e-Assessment and e-Examinations
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The Application of Anchoring Vignettes in the Analysis of Self-assessment of ICT Skills Hana Voňková, Miroslava Černochová, Hasan Selcuk, Jan Hrabák, Kateřina Králová |
243-252 |
Student Experiences with a Bring Your Own Laptop e-Exam System in Pre-university College Mathew Hillier, Nathaniel Lyon |
253-263 |
Writing e-Exams in Pre-University College Mathew Hillier, Nathaniel Lyon |
264-274 |
Students’ Perceptions of e-Assessment Bastian Küppers, Ulrik Schroeder |
275-284 |