For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education
Abstract
This paper explores the potential of Alternate Reality Games, a type of Game-Based Learning experience, within higher education. The discourse opens by explaining the essence of ARGs; it then moves to present the findings from research in this domain, highlighting key benefits and challenges in using ARGs in higher education.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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