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Structure: Internal structure identifier : 461437
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Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media

J. Hauge , T. Lim , S. Louchart , I. A. Stanescu , M. Ma , et al.
14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.560-565, ⟨10.1007/978-3-319-24589-8_57⟩
Conference papers hal-01758461v1
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Exploring Pervasive Entertainment Games to Construct Learning Paths

Jannicke Hauge , Ioana Andreea Stefan , Antoniu Stefan
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.196-201, ⟨10.1007/978-3-319-66715-7_21⟩
Conference papers hal-01771229v1
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Cloud-Based Decision Support Ecosystem for Renewable Energy Providers

Ioana Andreea Stănescu , Antoniu Ştefan , Florin Gheorghe Filip
6th Doctoral Conference on Computing, Electrical and Industrial Systems (DoCEIS), Apr 2015, Costa de Caparica, Portugal. pp.405-412, ⟨10.1007/978-3-319-16766-4_43⟩
Conference papers hal-01343509v1
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Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements

Jannicke Baalsrud Hauge , Stefan Wiesner , Ioana A. Stefan , Antoniu Stefan , Klaus-Dieter Thoben
IFIP International Conference on Advances in Production Management Systems (APMS), Sep 2016, Iguassu Falls, Brazil. pp.713-720, ⟨10.1007/978-3-319-51133-7_84⟩
Conference papers hal-01615794v1
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Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts

Ioana Andreea Stanescu , Antoniu Stefan , Jannicke Madeleine Baalsrud Hauge
15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.3-14, ⟨10.1007/978-3-319-46100-7_1⟩
Conference papers hal-01640288v1