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Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.241-247, ⟨10.1007/978-3-319-99426-0_24⟩
Conference papers
hal-02128633v1
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Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.497-501, ⟨10.1007/978-3-319-66715-7_71⟩
Conference papers
hal-01771299v1
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Entertainment Computing and Serious GamesSpringer International Publishing, LNCS-11863, 2019, Lecture Notes in Computer Science, 978-3-030-34643-0. ⟨10.1007/978-3-030-34644-7⟩
Books
hal-03652053v1
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That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.319-335, ⟨10.1007/978-3-030-89394-1_24⟩
Conference papers
hal-04144377v1
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The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.133-138, ⟨10.1007/978-3-662-45212-7_17⟩
Conference papers
hal-01408514v1
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Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax?1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.97-110, ⟨10.1007/978-3-030-34644-7_8⟩
Conference papers
hal-03652056v1
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