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An Analysis of Sales Promotion ‘Discount’ Using Game Refinement Measurement

Long Zuo , Hiroyuki Iida
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.487-491, ⟨10.1007/978-3-319-66715-7_69⟩
Conference papers hal-01771247v1
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Murder Mystery Game Setting Research Using Game Refinement Measurement

Shuo Xiong , Long Zuo , Hiroyuki Iida
19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.117-125, ⟨10.1007/978-3-030-65736-9_10⟩
Conference papers hal-03686004v1
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Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology

Mohd Khalid , Hiroyuki Iida , Umi Kalsom Yusof , Ruzinoor Che Mat
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.475-481, ⟨10.1007/978-3-030-89394-1_41⟩
Conference papers hal-04144364v1
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Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics

Yuexian Gao , Naying Gao , Mohd Khalid , Hiroyuki Iida
19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.126-133, ⟨10.1007/978-3-030-65736-9_11⟩
Conference papers hal-03686013v1
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Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs

Luiz Bernardo Martins Kummer , Hiroyuki Iida , Julio Cesar Nievola , Emerson Cabrera Paraiso
1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.299-310, ⟨10.1007/978-3-030-34644-7_24⟩
Conference papers hal-03652046v1
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An Analysis of DOTA2 Using Game Refinement Measure

Long Zuo , Shuo Xiong , Hiroyuki Iida
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.270-276, ⟨10.1007/978-3-319-66715-7_29⟩
Conference papers hal-01771253v1
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Design and Evaluation of a Cybersecurity Awareness Training Game

Duy Huynh , Phuc Luong , Hiroyuki Iida , Razvan Beuran
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.183-188, ⟨10.1007/978-3-319-66715-7_19⟩
Conference papers hal-01771276v1
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Solving the Sophistication-Population Paradox of Game Refinement Theory

Shuo Xiong , Parth Pankaj Tiwary , Hiroyuki Iida
15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.266-271, ⟨10.1007/978-3-319-46100-7_28⟩
Conference papers hal-01640279v1
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Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon

Chetprayoon Panumate , Shuo Xiong , Hiroyuki Iida , Toshiaki Kondo
14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.182-194, ⟨10.1007/978-3-319-24589-8_14⟩
Conference papers hal-01758433v1
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Possible Interpretations for Game Refinement Measure

Shuo Xiong , Long Zuo , Hiroyuki Iida
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.322-334, ⟨10.1007/978-3-319-66715-7_35⟩
Conference papers hal-01771292v1
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Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness

Sagguneswaraan Thavamuni , Hadzariah Ismail , Hiroyuki Iida
17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.139-151, ⟨10.1007/978-3-319-99426-0_12⟩
Conference papers hal-02128619v1