%0 Conference Proceedings %T Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media %+ University of Leicester %A Andrade, Pamela %A Law, Effie, L.-C. %Z Part 1: Games and Gamification %< avec comité de lecture %@ 978-3-030-85612-0 %( Lecture Notes in Computer Science %B 18th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bari, Italy %Y Carmelo Ardito %Y Rosa Lanzilotti %Y Alessio Malizia %Y Helen Petrie %Y Antonio Piccinno %Y Giuseppe Desolda %Y Kori Inkpen %I Springer International Publishing %3 Human-Computer Interaction – INTERACT 2021 %V LNCS-12934 %N Part III %P 97-106 %8 2021-08-30 %D 2021 %R 10.1007/978-3-030-85613-7_7 %K Gamification %K Education %K User experience %K Learning performance %K Secondary schools %K Points %K Badges %K Leaderboards %Z Computer Science [cs]Conference papers %X Studies in Technology-enhanced learning (TEL) involve different instructional media and methods to understand their effects on two main outcomes: learning performance and user experience. This paper investigated the impact of three gamification elements (point, badge, leaderboard) integrated into an educational software application on these outcomes. To expand the scope of the related work focusing on the Higher Education learners, our study targeted secondary school students. Results from 74 participants, who were divided into four groups (one non-gamified and three gamified), showed that the group receiving badges had a more positive user experience and that learning gain was observed in all groups. %G English %Z TC 13 %2 https://inria.hal.science/hal-04292381/document %2 https://inria.hal.science/hal-04292381/file/520517_1_En_7_Chapter.pdf %L hal-04292381 %U https://inria.hal.science/hal-04292381 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ SITE-WEB-MODELE-1 %~ SITE-WEB-MODELE-2 %~ SITE-WEB-MODELE-3 %~ SITE-WEB-MODELE-4 %~ IFIP-LNCS-12934