%0 Conference Proceedings %T VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency %+ Universität Duisburg-Essen = University of Duisburg-Essen [Essen] %A Auda, Jonas %A Heger, Roman %A Gruenefeld, Uwe %A Schneegass, Stefan %Z Part 2: Virtual Reality %< avec comité de lecture %@ 978-3-030-85606-9 %( Lecture Notes in Computer Science %B 18th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bari, Italy %Y Carmelo Ardito %Y Rosa Lanzilotti %Y Alessio Malizia %Y Helen Petrie %Y Antonio Piccinno %Y Giuseppe Desolda %Y Kori Inkpen %I Springer International Publishing %3 Human-Computer-Interaction – INTERACT 2021 %V LNCS-12936 %N Part V %P 195-211 %8 2021-08-30 %D 2021 %R 10.1007/978-3-030-85607-6_14 %K Virtual Reality %K Sketching %K Transparency %K Occlusion %Z Computer Science [cs]Conference papers %X Sketching is a vital step in design processes. While analog sketching on pen and paper is the defacto standard, Virtual Reality (VR) seems promising for improving the sketching experience. It provides myriads of new opportunities to express creative ideas. In contrast to reality, possible drawbacks of pen and paper drawing can be tackled by altering the virtual environment. In this work, we investigate how hand and pen transparency impacts users’ 2D sketching abilities. We conducted a lab study ($$N=20$$N=20) investigating different combinations of hand and pen transparency. Our results show that a more transparent pen helps one sketch more quickly, while a transparent hand slows down. Further, we found that transparency improves sketching accuracy while drawing in the direction that is occupied by the user’s hand. %G English %Z TC 13 %2 https://inria.hal.science/hal-04291227/document %2 https://inria.hal.science/hal-04291227/file/520519_1_En_14_Chapter.pdf %L hal-04291227 %U https://inria.hal.science/hal-04291227 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-12936