%0 Conference Proceedings %T Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality %+ Department of Computer Science [Verona] (UNIVR | DI) %+ Università degli Studi di Trento = University of Trento (UNITN) %+ Fondazione Bruno Kessler [Trento, Italy] (FBK) %A Caputo, Ariel %A Giachetti, Andrea %A Abkal, Salwa %A Marchesini, Chiara %A Zancanaro, Massimo %Z Part 2: Virtual Reality %< avec comité de lecture %@ 978-3-030-85606-9 %( Lecture Notes in Computer Science %B 18th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bari, Italy %Y Carmelo Ardito %Y Rosa Lanzilotti %Y Alessio Malizia %Y Helen Petrie %Y Antonio Piccinno %Y Giuseppe Desolda %Y Kori Inkpen %I Springer International Publishing %3 Human-Computer-Interaction – INTERACT 2021 %V LNCS-12936 %N Part V %P 177-185 %8 2021-08-30 %D 2021 %R 10.1007/978-3-030-85607-6_12 %K Virtual Reality %K Motion sickness %K Foveated rendering %Z Computer Science [cs]Conference papers %X In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body’s acceleration. Although still preliminary, our results suggest that for participants with higher self-declared sensitivity to sickness, there might be an improvement for nausea when using blurring. The (perceived) difficulty of the task seems to improve when the real foveated method is used. %G English %Z TC 13 %2 https://inria.hal.science/hal-04291223/document %2 https://inria.hal.science/hal-04291223/file/520519_1_En_12_Chapter.pdf %L hal-04291223 %U https://inria.hal.science/hal-04291223 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-12936