%0 Conference Proceedings %T Exploring How Saliency Affects Attention in Virtual Reality %+ Universität der Bundeswehr München [Neubiberg] %+ Ludwig Maximilian University [Munich] = Ludwig Maximilians Universität München (LMU) %+ University of Waterloo [Waterloo] %A Rivu, Radiah %A Mäkelä, Ville %A Hassib, Mariam %A Abdelrahman, Yomna %A Alt, Florian %Z Part 2: Virtual Reality %< avec comité de lecture %@ 978-3-030-85606-9 %( Lecture Notes in Computer Science %B 18th IFIP Conference on Human-Computer Interaction (INTERACT) %C Bari, Italy %Y Carmelo Ardito %Y Rosa Lanzilotti %Y Alessio Malizia %Y Helen Petrie %Y Antonio Piccinno %Y Giuseppe Desolda %Y Kori Inkpen %I Springer International Publishing %3 Human-Computer-Interaction – INTERACT 2021 %V LNCS-12936 %N Part V %P 147-155 %8 2021-08-30 %D 2021 %R 10.1007/978-3-030-85607-6_10 %K Virtual Reality %K Saliency %K Visual attention %Z Computer Science [cs]Conference papers %X In this paper, we investigate how changes in the saliency of the Virtual Environment (VE) affect our visual attention during different tasks. We investigate if users are attracted to the most salient regions in the VE. This knowledge will help researchers design optimal VR environments, purposefully direct the attention of users, and avoid unintentional distractions. We conducted a user study (N = 30) where participants performed tasks (video watching, object stacking, visual search, waiting) with two different saliency conditions in the virtual environment. Our findings suggest that while participants notice the differences in saliency, their visual attention is not diverted towards the salient regions when they are performing tasks. %G English %Z TC 13 %2 https://inria.hal.science/hal-04291187/document %2 https://inria.hal.science/hal-04291187/file/520519_1_En_10_Chapter.pdf %L hal-04291187 %U https://inria.hal.science/hal-04291187 %~ IFIP-LNCS %~ IFIP %~ IFIP-TC13 %~ IFIP-INTERACT %~ IFIP-LNCS-12936